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Let’s not and say we didn’t.

(As far as I’m aware, this isn’t something that’s ever existed in the Wizarding World before, and was added just to fulfill the video-gamey requirement that you have a way to shoot things.)

Really looking forward to getting this. Not even particularly waiting for a sale either, it’s just with Hogwarts Legacy, Atomic Heart, Bayonetta Origins, RE4 Remake...don’t know where this fits. Maybe between RE4 and Advanced Wars 1+2.

Cosmo, Armor and Aero are already pretty strong counters. I don’t see many nerfs coming to those decks because of that.

MODOK, Morbius, Swarm, Apocalypse, Dracula is the way to go.

Unbreakable has aged so much better than Sixth Sense for me, but I would still put both in the top two. I suppose I can’t fault a movie that doesn’t have the same impact once you know the twist, but to me that only reflects better on Unbreakable. There’s a twist, but the film isn’t reliant on it and by that point in

I made an egregious typo, or maybe just a lack of thinking there. “It’s rain, it’ll be fine” was what I meant to say. Meaning, either it’ll get fixed, it’ll be minimized or it could be adjusted via settings or modding. Need to stop posting at work.

I actually did notice it right away, but passively thought 3 things:

It’s pretty entertaining, you sort of feel all powerful since you can zip around and free aim, but then when you get caught in a vulnerable position it’s more terrifying than ever since your brain thinks the enemies are actually in front of you.

I thought it was fantastic, but I wouldn’t say to choose it over the new remake. Both if you can swing it. Also, I would say there’s an element of playing it in VR that is enhanced if you’re familiar with the original and have played through a few times. It’s probably a bit underwhelming on the graphical side for

Game plays great in VR which is way looser than what’s shown here given that you have complete control over everything regarding body movement.

It stayed at a real slow decline through the beginning part of last year surprisingly, but the last couple months it’s really been dropping off. Still, typically around 3,500 active players on Steam which at this point may be the least played platform/service that it’s on, so it’s still plenty active.

A survival horror game from EA developed by Visceral Games (then EA Redwood Shores) a studio that, up until Dead Space, had mostly worked on stuff like Tiger Woods, The Godfather, and The Sims. Yet, despite its strange origins, 2008’s Dead Space would go on to become a massive hit for EA.

They only made 3, but he’s making a joke as the 3rd is hated by a lot of people.

Openly wanton destruction in the off-hours is another thing though. Voldemort wasn’t doing what you see in the gameplay videos.

I feel like this doesn’t even call for meaningful  long-term consequences. This is sort of base level stuff.

So you just go and murder a whole camp one night and show up to herbology the next morning and everyone’s just okay? Fine not to have a morality system as they are rarely implemented interestingly enough to warrant their inclusion, but this will easily surpass GTA IV levels of ludonarrative dissonance. 

Oh no doubt, I didn’t mean that be open ended in that sense, I just don’t get the logic of “I only support publishers that put a game on sale.” Guess the guy doesn’t play Nintendo games.

That isn’t how his comments read at all though. I mean it’s summed up in the final line: “I accept their decision, and choose to buy from developers who are seeking that added revenue.” This isn’t about the game, he’s implying he only buys from developers that put their games on sales. Not “I’m choosing to buy games

How about just buy from developers who make good games. If the game is worth $30 are you not going to buy it because it never went on a sale? Do you only buy games years after they release to understand how the publisher will treat that game? Just seems like a backwards line of thinking, what do you care about a