poopfactory
poopfactory
poopfactory

With the delay of Zelda, I’m hoping they bring out the big guns with Starfox and Metroid. I’d also love to see them back another new IP like they did with Splatoon, provided the creative merit is there. I just want to see some gosh-darn Nintendo magic.

You know what would be a cool addition to this story? Some photos of the complex today, set up for launching the Delta rockets. I’d love to see how different it looks...

I really hate the implication in the article (at least from devs) that refunds are in some way tied to piracy or some shit like that. Small Sample Size has to apply here. We need weeks or months of data to be able to extrapolate beyond “people wanted the ability to refund and now they are using that requested

Exactly. People are taking advantage of a method to not be locked into a regrettable purchase.

Wait, is this surprising? It’s like saying, “Now that prisoners have the ability to leave, they are.”

So refunds were almost impossible before, and now they are possible. No shit the “statistics” are going show an uptick when you compare now to then. Buyers can now do a thing they couldn't, the statistics show them doing that thing

Speaking of sandboxes with not much to do and an state where they keep shoving missions (sometimes automatically or requiring immediacy) at you ...

Yeah, I think the linearity of the missions bothered me too. You have this huge open world and all these cool vehicles, and yet so many missions have instant-fail states if you don’t do something the way they wanted you to, or you took a little too long, or your damn plane wing clipped the side of the hangar right as

Yes, it eventually becomes a side mission. But it forces you to do it at least twice. Early on when you’ve exhausted the only other missions you can do, you switch to Franklin and all he’s got for you is...towing.

This is Angry Video Game Nerd, but without the act. I actually like him when he’s not doing AVGN stuff. It’s clear he actually knows what he’s talking about.

Nintendo-style games required memorizing the whole game. Stuff like Asteroids required learning a skill without memorization. Controlling something like Contra also required skill and practice, but all the skill and practice in the world wouldn’t save you against the nasty things that would happen if you didn’t have

I lived in the middle of nowhere and my family often got older consoles before the newer ones because of money. I had never knew the Konami code existed till I got older. Your problem is you are thinking of then like you think of things now. Back then word of mouth was how most things got around not the internet where

Nintendo Power man.

Now playing

Meanwhile my generation is all like this...

What people might not remember is that the NES was released when arcades were still around. Arcade games were meant to be difficult and relentless quarter suckers. You were supposed to memorize the whole game in order to beat it and it took some skill. Game design on the NES was largely similar in that they made their

Contra is way harder with two people than it is with one. I can beat the game on my own. My brother can beat the game on his own. doing it together is next to impossible unles one of us dies.

I am not sure how much it would help if you were hit by cannon fire.

Clearly you missed that the Persian Gulf War was even less likely to have you killed. 0.03 percent versus 0.1 percent.