poltergeist44s
poltergeist44s
poltergeist44s

It's sad, all right. For all its fancy specs, most people don't buy hardware for the sake of owning hardware. They want games, and that's something that Vita doesn't have enough of. But when companies refuse to even bring games to a particular console or handheld, it only creates a self-fulfilling prophecy.

Can't really see a significant difference here.

And when you attach heavy regulations and fines to the sale of certain items, you give those items a negative stigma that severely limits where and how it can be sold. This is why some stores don't sell alcohol, cigarettes and pornography; some owners refuse to sell them because of the complicated rules and

This is the first time I've noticed it, and only because it was pointed out in the body of the article. It's pretty cool, though.

I would love to see more diversity in games myself, but not because studios or designers feel obligated to do so in order to meet a quota. You can craft so many interesting stories around a black, female or gay protagonist, but at the end of the day, writers and artists find it easier to build with what they already

I'm always amazed at how the Japanese can take such weird or benign concepts and craft full-fledged, interesting stories around them.

Well, I'm not particularly interested in a bunch of power-ups, but I won't complain. It's better than withholding a bunch of levels or parts of the story, that's for sure. And it'll be a nice incentive for people who plan on getting this day one.

This kid also had a callous lack of respect for human life, and seemed genuinely more interested in his favorite video games than the horrible crime that he'd just committed. Video games were not the sole cause of his mental state and outlook, but growing up on a steady diet of realistic virtual experiences that

Because the process of actually making a baby is kind of fun, but a lot of people don't fully grasp what comes after that. Society has also deemed that it's everyone's moral imperative to have at least two kids (so the first one isn't lonely), regardless of whether or not the parents are willing, ready or capable of

I saw Ghost in the Shell for the first time a few years ago. I liked it quite a bit, though I probably would have hated it as a kid. I remember watching the first Tim Burton Batman movie when I was younger, and aside from a mere handful of action sequences, I thought the rest of the film was boring and worthless.

I'm not sure why the author felt a pressing need to write such a sarcastic article. I can understand it if anime fishing games aren't Jason's cup of tea. I'm not a big fan of fishing games either, but someone out there is, or possibly would be. A little variety definitely won't hurt the industry.

Regardless of your opinions on this particular game and this particular company, let this be a warning to everyone who heralds digital-only as the way of the future. All it takes is one court case, one bankruptcy or one CEO with "a plan", and a game you love could be lost forever. Sure, piracy is always an option, but

I think All The Bravest's problems stem more from the fact that it's a mobile game. That system is particularly well suited for shitty non-games with predatory microtransaction schemes.

I tend to side with the Japanese view of things. Not a single PC-exclusive title appeals to me, whereas all of my favorites, from the 1990s to present day, have been on consoles. It doesn't help that I've ran into way too many instances where I can't even get a particular game to run on my PC. I don't want to plunge

Whereas, you can just pop a game into your console and it works without forcing you to go around updating anything. What might not seem like a difficult task to you is awkward, frustrating and time-consuming to people who haven't spent a whole lot of time learning the ins and outs of their PC. If you want to jump

I like Lightning. Anecdotal, I know, but it's there.

I used to think like you. But then I actually put some thought into it, and realized what a horrible idea it is. It's not direct censorship, but when you slap regulations and fines on something, not only does it give that thing a negative stigma, some retailers will say, "Fuck it, if it's that complicated, we won't

Absolutely agree. If I gave up on every game that had a few minor annoyances, or refused to give me continuous white-knuckle thrills from the moment I pressed start, I would have passed over a lot of games, not to mention some of my all time favorites.

For the same reason that 4-year old children shouldn't be allowed to handle a real gun. That's far too young to be wielding a firearm. It's not about games turning kids violent, but it's about making light of something that has few other applications beyond killing or threatening serious physical harm.

Either they recycle assets, or they unnecessarily build everything from scratch time and time again, which costs the company more money and delays each installment by a year, if not more. I play Yakuza for the awesome story and cinematic fights, which they deliver on year after year. Each installment also adds a