It’s just such a wrong-headed concept. Most games that fail, do so in execution. This does so as well, but it was such a flawed concept, it should never have made it from the scrawlings on a napkin stage of development.
It’s just such a wrong-headed concept. Most games that fail, do so in execution. This does so as well, but it was such a flawed concept, it should never have made it from the scrawlings on a napkin stage of development.
Got pointed out to me that Gollum looks like that Normal Pills Kid
I immediately imagine Bugs Bunny saying “Ehhh, why so serious, doc?”
Just about any story can be bulleted, as you did, to a boring and simplified mess. Your ability to do that is not a sound counter to what was proposed.
Or a Limbo-style stealth game with Gollum as the protag?
DAMN IT! DON’T PUT THAT EVIL OUT INTO THE WORLD!
Seems like, in order to make a Gollum game good, you should start with when he’s just a normal individual. Do the tutorial there, with him fishing, hunting, maybe. Farming. Interacting with friends and family. And then have the ring sequence as a Quick Time event. Then maybe there’s a battle near his home, and you…
Not the Polygon quote I’d have picked, when they also wrote:
Because the other pillar of WB’s strategy is still “throw ip at the wall”, until they either collapse or publish Space Jam: Every Character is the Joker.
The greatest irony is that Deadalic does adventure games almost exclusively and your pitch sounds like something up their alley. Why they decided to get this IP to make a movie tie-in level stealth game with PS3 graphics instead is beyond me.
Dude, you're not doing him any favours. Also, spell check.
One of the funniest parts of his statement for me is basically “Women don’t pitch games that men tend to.”
“We don’t publish games about politics.”
And the worst part is that there are plenty of women clamoring to do stuff that matches what he wants. You know how many women love lancer or gundam for example? But he is going in with preconceptions and thus will overlook or discourage the exact people who would do what he theoretically want
I physically reeled when I hit the second part of Dancey’s response. Like while I thought the first part was deeply condescending and didn’t speak well of the man, at least I got the general point he was trying to make. The female designers he has heard pitches from are not for the kinds of games his company…
That being followed by saying that those types of games have too much competition just goes to show he doesn’t have a clue. Like, you want them to pitch you things that you don’t want to support?
Wow... classic “let me counter your argument about lack of representation in the industry by publicly detailing how I’m a core component part of the problem”.
Dancy certainly put his foot in his mouth, but I do understand some of his points. No women can’t be catagorized into a box of certain types of games (i’ve seen women designers who made games with spaceships and robots) but the game world has a small margin for profit and taking a risk on an idea that isn’t going to…
Dancey’s comments aside, Hargrave has a great point about the pipeline. Are gaming choices are indeed poorer for it. Gender preferences is part of it to be sure, which is the point of this article, but holy heck class/economics is an even bigger issue.
“The problem with lady designers is that they can’t appeal to my white man sensibilities about what kind of games wimmin folk want to play”