Yeah, it’s the first Naughty Dog I played so I didn’t have anything like that going in. I played on Normal but the gameplay did get frustrating at times.
Yeah, it’s the first Naughty Dog I played so I didn’t have anything like that going in. I played on Normal but the gameplay did get frustrating at times.
That’s a great complaint of The Last of Us that I hadn’t thought of (I thought it was good, but overrated). I just upgraded the weapons I liked to use, but generally assumed by the end of the game I’d have them all fully upgraded so my earlier choice would be less important (but I didn’t).
I don’t work for any of these companies, I don’t know where you got that idea. But you have a pretty outdated view of work and the economy if you still believe that we should just leave some jobs to high school kids, as if there aren’t adults who have been exploited for decades who can’t think of any way other than…
Yeah I mean at a certain point I think just ignoring enemies is the common choice. “You’re more a drain on my resources than anything I can get from you, so I’ll see ya later”. But I don’t feel like that’s a flaw, it’s just how the game is laid out.
I really like Metroid Fusion, but I think that’s because of how it treats its flaws. You’re not wrong with what you said, but it’s a much shorter and sweeter Metroid game with entirely traditional gameplay, where Other M is (and it feels like) a side-story with gameplay that feels like it’s trying to reinvent the…
Sure, but in their defense, you don’t get the Master Sword for a while and the game never requires you to get it at all. I think a lot of the “breaking weapons is bad” people would be fine if they had some form of the Master Sword for the entire game (though I would still argue that would be worse than what we got).
Honestly the “you can’t use this item until Adam gives the ok” led to one part I liked best, where Samus herself figured out how to bypass that by intentionally putting herself in specific dangers so that the emergency protocol would let her bypass the restrictions. Players who thought that that was so horrible 1)…
I imagine that playing Zelda II in 1987 was probably pretty fun, but as soon as A Link to the Past was released and solidified THAT as “what Zelda is” forever, Zelda II was immediately left in the dust as the odd man out, the black sheep.
Opinions on the ones I’ve played:
Right, pretty much any shooter (including several Halos) I’ve played in the last 20 years has had some variant of this. Hell, I just played The Last of Us for the first time and it’s designed as a post-apocalyptic game where ammo is intentionally sparse, I was annoyed sometimes that I had to rely on my…
Fair, I guess I just never really relied on a powerful weapon for too long since I knew that another was right around the corner. I found that it always did a good job of ramping you up, like if you’re in Hyrule Castle at the end of the game and your weapon dies, you’ll probably find top tier swords again, it’s not…
You can farm for top tier weapons or whatever but I never felt like you had to. It’s such an open ended game that it’s pretty much never that you end up in a corner and the only way out is “defeat this enemy with this specific sword and nothing else will work”.
The new weapon fusion in Tears of the Kingdom may allow some form of repair, I dunno. Can’t argue about the UI though.
To each their own, but that’s never how I felt. I played that game for hundreds of hours across multiple playthroughs and I don’t remember ever feeling like I was “farming” or “grinding” for weapons. I was just fighting the guys the game put in front of me and taking the spoils and I almost always had enough. I didn’t…
Reminder that Gmail was announced on April Fools Day 2004, the rare double prank.
It’s honestly not very different than a shooter ammo system - you like the rifle but the game wants you to use the shotgun here, so it gives you zero rifle ammo and a lot of shotgun ammo. You have the choice to conserve your favorite ammo for when you REALLY need it or to exhaust it entirely and rely on what the game…
Yeah I mean I get that the feature isn’t for everyone, but there are plenty of weapons in the game if you look for them and weapon/resource management is one of the skills necessary for the game.
I feel like the correct response to that situation is to leave the shrine and come back when you’re more prepared, which was at least a central idea to Breath of the Wild. The game wanted to put you in impossible situations to force you to recognize that you can’t do everything immediately.
Good. As well as they should have.