I’d love Banjo-Kazooie but I seriously doubt we see any Rare games. I hope I’m wrong. Another I’d really want is Jet Force Gemini (and of course GoldenEye / Perfect Dark).
I’d love Banjo-Kazooie but I seriously doubt we see any Rare games. I hope I’m wrong. Another I’d really want is Jet Force Gemini (and of course GoldenEye / Perfect Dark).
When I lived in Buffalo Trader Joe’s sold buns like that. Those were the standard buns.
Dip teddy grahams in there and you’ve got Dunkaroos.
There’s a couple new letters I need help with.
My step-dad is basically on Atkins and he’’ eat iceburg lettuce by pulling off leaves and scooping up ketchup and/or mayonnaise as a snack.
I only know him from that doc. IIRC the one guy beats his Donkey Kong record and sends in video proof of it and is awarded the record. Billy complains to the record people that the video isn’t enough proof that he actually did and they rescind the record. The guy then trains and does it live in front of a crowd at…
Did you go to school in Albany?
That’s exactly it. I don’t like the design. Many others don’t as well. It makes the game less enjoyable for me. Which is unfortunate because there are many other aspects of the game that seem promising, but that mechanic prevents me from continuing to play because how unenjoyable it is for me. I don’t think removing…
But if they present advantages and disadvantages, that already provides the incentive for exploration and experimentation and using a wide variety of weapons and what have you. The durability system (at least that particular durability system) isn’t required.
Ok, so why does that require the durability system to get players to engage with the different weapon options?
If you want players to use different weapons why not give them advantages and disadvantages in different scenarios and against different enemies? Or make them so they’re only available at certain times? Using a crummy weapon durability mechanic doesn’t make gameplay more enjoyable. Why force players to hoard a variety…
Yeah, the trick seems to be maintaining the puzzle’s puzzleness, while still making it into an encounter. What you could do is have the players make something like an attack as a way to observe or study the puzzle and if they are successful an aspect of the puzzle is revealed. The more aspects of the puzzle that are…
Inside the house, I rarely have to wrestle anything from my corgi’s mouth. Not much makes it to the floor that’s not alright for her to eat. The only thing I can think of is she does like to eat crunchy cat turds out of the litter box, but we solved that ages ago by just positioning the litter boxes so only the cat…
Unforgiven is my favorite. Gran Torino is really good from his more recent work.
Did he give it to her with a nice bottle of Chianti and some fava beans?
Fair enough. Like I said, I think IM3 is one of the better MCU movies. There’s enough action blockbusters. I mean, so many of these movies just seem like Transformers, which I’ve never had any interest in. Just lame CGI fight scene spectacles. I love the MCU, but I’d like to see different kinds of movies in the Marvel…
The first thing I thought of. Immediately came down to the comments to make this very comment. Now I don’t have to.
That’s what I figured, which sucks. As I’ve gotten older, I don’t bother much with consoles. I ended up getting a Switch during quarantine, but I don’t use it much. Most games on X-Box and PlayStation you can get on PC and I’d almost always prefer to play with mouse and keyboard than with a controller.
I don’t know, maybe I’m thinking of it differently, but I’m imagining an encounter as something like combat. Like there’s rounds and an element of time sensitivity and you’re given options as to what actions you can do as opposed to being presented with like a riddle or logic puzzle that just just sit and ruminate…
Oh I feel you on all this. Once you get into the nitty gritty there’s so many factors you have to consider.