I agree, coop is much more satisfying than competitive.
I agree, coop is much more satisfying than competitive.
Exactly. Depending on what the zombies is like, I might actually get this. But no way for $60 or $50. I'm looking at that $30 or less price point like you.
I don't care about COD anymore. I don't care about Blops either (although I seriously enjoyed Zombies).
That's funny, my very first platinum was Uncharted 2, and I didn't think it was so hard. Finding the treasures was hard, I had to use an online guide. But overall it wasn't too bad, and they let you load up and buy a gun to switch to so the varying gun kills were easy to get. The hardest thing about it is that it did…
So I wonder, for all the people complaining about PS All Stars Battle Royale super long stupid name game being too much like Smash Bros is this more like what they thing it should be like? I mean, less blood and GOW emphasis, but the multiplayer scope and how the camera zooms to follow you but keeps everybody visible…
Okay, to be honest I started reading this and like many people said "oh no" to myself. "Whats going to be our Titan..." well if you didn't use ever bloody character out there in GOW3 then that wouldn't be a problem now would it? Was it bad? No, but you basically completed the story so you should have considered that…
Drives me freaking crazy! It is even worse since they rent out servers now. I had to train myself to just quit if it is that bad, or not care just be stupid. That was a big step for me. I really am one of those people who join a game and just stick with it, good bad or ugly. I've played games where it was just me and…
The Wii forced devs to use their imagination, so they didn't. They reverted to what they know and made a ton of 360/PS3 games like you said. The shovelware was because a couple of concepts for motion control got flushed out and repeated over and over in crap games that got spit out faster than we change our underwear.…
I didn't like Killzone with it. Not that it was bad, mind you. It just wasn't stunning in my opinion. It was a valid way to play the game, but I don't think it was an improved performance way either. But yes, I would say they did it right and would list that as one of the best Move games out there.
I've never thrown a controller. Smashed one repeatedly into the arm of the chair I was sitting in yes.
Yeah, but I think his point was that the Wii controller was versatile and fit every game type. With DS3 and Move you have to switch controllers.
My sentiments exactly. I would not say anything bad about Move other than it is not used. It does not integrate into my gaming life (I have an entire post stating so, and how it is basically a peripheral and not a controller) and the games published for it are nonexistent or shoddy most of the time. Gaming is not…
Thanks for saying that. I didn't even realize it had Move controls (I tend to ignore that "be careful not to whack the person or the lamp next to you" screen when it comes up.
Yeah, that is true, but it also happens to be lack of imagination on the publisher and dev side. They make games they way they do it, and they do it well. They don't know how to think outside the box sometimes, or at least for more than a single game gimmick, and create something that truly changes the way you play…
I am in between on the Move. I like it, I like the precision, I like the games I have tried with it, but in the end it is still a peripheral. But wait, isn't is a controller? Yeah, but it is a separate controller.
I have high hopes for this game. But I also am pessimistic that they will pull it off. I am not against it being made at all, like the majority of people seem to be claiming it is a rip off, but I am not sure that it will actually be good. I withhold judgment until I can actually play it.
Yeah, besides LBP there was All4One (which I don't have but it seemed entertaining) and then there are network games like Castle Crashers and Comet Crash. There is also Sports Champions, which while it uses Move controllers instead of DS3 it is a reason to have 4 of them. True, there isn't a big focus 4 player or…
That is true. I also like that analogy, and if you compare SF to other fighting games such as MK, there are 2 things that stand out. One is the characters, which helps set the feel and mood of the game. The second is the game play. They play differently. Similar yes, but different. When you delve into the other games…
I just did this before coming here. Excellent.