Feminist Frequency continues its 'Tropes vs Women in Games' series, this time spending some time analyzing female characters who are kind of copy and paste versions of the male lead—only with added stereotypical stuff like the color pink, bows, interest in shopping, amongst other things.
There. Recommended everything. You can thank me later.
I want the last hour back!
Also It would be nice to have more casts with actually balanced gender ratios. If a character had, say four women and four men, eventually it would be impossible to keep using the Smurfette approach and writers would be forced to come up with new personalities just to keep it from looking like they've repeated…
You look at the front page and you tell me how tired they are!
Now you, my friend, are a grammar Nazi I can get behind. Proper semantics forever!
She sounds like she's rediscovering games. A lot of adults who played them as children tend to do that. Also, how old is that guy?
Fast-forward 20 years and we're all hipsters.
Let's be honest. The comments are horrible, destructive, regressive, exhausting bile. Some of us came to see the comments.
And as usual, while you may not always agree with Sarkeesian's ideas, they're certainly thought-provoking. If nothing else, relying less on tropes—regardless of what kind they are—can only be a good thing in my books. Hopefully the discussion here about her ideas can remain civil and not be knee-jerk reactions to the…
Feminist Frequency continues its 'Tropes vs Women in Games' series, this time spending some time analyzing female characters who are kind of copy and paste versions of the male lead—only with added stereotypical stuff like the color pink, bows, interest in shopping, amongst other things.
For what it's worth, The new Tropes vs. Women video is up now. Thought I'd point that out in the fastest way possible, since you posted the last three here.
We have a header image today! Classy! I wonder if we can keep doing this.
I understand. No hard feelings.
According to The Killer List of Video Games, Hangly-Man was made by Nittoh and released in 1981, which rates it a 4 on a scale of 1 to 100—with 1 being the least common seen. (That comes from a census of its membership, comprising 4,824 unique games across 94,584 machines.) So, it's a good bet this is a rare thing.
A number of PlayStation 4 owners appear to have non-functional units that all suffer the same problem, a so-called blue light—or blue pulse—of death. We can't tell how many and assume it's a small but noteworthy minority.
Amazing! there's hardly anything there. Now that's a transformation!
Wut wut wut wut wut wut wut wut Nintendo?