Hey, ToxicBunnies...I don't get the joke. I mean, I think I get the joke, and I know it's gotta be really obvious, but I just have to make sure.
Hey, ToxicBunnies...I don't get the joke. I mean, I think I get the joke, and I know it's gotta be really obvious, but I just have to make sure.
I think this hits the nail on the head. If Rockstar ever made a GTA game that starred a woman, I think people would still be offended because she would probably be a morally flawed/idiotic/narcissistic/etc female character, just like all the main male characters are portrayed.
Here's a scene early in the game where it makes fun of the worst versions of the people who might be playing the game (the voice you're hearing is Michael's son, the perpetually obnoxious, lazy pothead Jimmy):
Well, this turned out better than expected.
Oh! Well, thanks. Thanks a lot!
What really bothers me is that this is probably the only part of the tabloid normal people will take seriously in spite of themselves.
No, I don't blame you for being bothered.
On an interesting note, she was always going to have that beauty mark, but for whatever reason they never got around to actually including it until Other M. I stand by everything else you said, though.
Precisely. Yes, simplicity is ideal, but with simplicity comes obscurity.
Um, look, you're super-awesome and I totally respect you and all, but the thing is scores affect game reviews in a different way than they affect sports. It's a matter of context.
I think it's a play on the oft-repeated quote "[insert character] needs food badly" from Gauntlet. Google "needs food badly" and you'll see what I mean.
On second thought, Kitty-chan needs ears. Badly.
Apparently a store in France started surreptitiously selling copies of Rockstar's highly-anticipated blockbuster a few days early. And apparently parents need to pay more attention to rating labels. Kids who can't even look at Grand Theft Auto V's box without flipping out should really not be playing this game. There…
Would you happen to be a parent, by any chance?
His name is Tim Rogers. He wrote the article in this link. He knows a lot about making character movement fun and believable. He used the term "friction" to describe ways that the character's sense of weight and impact and other things affect the feel of the game, and he basically describes how to avoid whatever's…
Funny. I guessed the punchline as soon as I saw the second panel, before I scrolled down. I was right.
Oh, you showed up. I'd forgotten about you. Well, whatever.
Heh. They would.