TBF they’re not sold on-site, but if Amazon had its way, it probably would and wouldn’t stop there.
“Concept” as in they already have the production design already finalized and sitting in a folder somewhere, and they swapped out lighting to be slightly more impractical.
There’s still a massive gap between repairing/sourcing replacement sheetmetal, parts, and chassis vs. stamping your own.
First time doing truly long distance driving and coming across a wind system rushing down mountainside so hard that it created a massive wall of vapor across an entire lake. This is after going through a low visibility sand storm. Stopped at the roadside along another car, barely held the door from flying off, saw a…
Say “Car A” can get all beat up and smashed up, whereas “Car B” can only be damaged a little bit. I’ve worked on games where you have that situation, and it looks inconsistent.
I’m assuming the “prototype” description means ignoring Group C cars? If so, I’m a massive fan of the venerable Lola B08/60 (LMP1) and Lola B08/80 (LMP2) family of coupes, themselves a continuation of Lola prototypes from turn of the century. What a workhorse of a car, spawning many variants - some specialized for…
The last point is absolutely true. Older racing games have had Ferraris not take on visible damage despite every other car in the roster being able to be roughened up. I believe something as recent as Forza 4 had Ferraris take on very minor cosmetic damage even at full speed crashes.
I think the point you made actually is worse for making a case for Toyota hypercar in IMSA given that there already is a representation in the US.
They might not want to in the same way Honda can probably run Acura cars in WEC, but they don’t care to (maybe because they in F1 as an engine supplier/technical consultant). Toyota already has a foot in NASCAR, and that might be good enough for them.
Yeah but if we’re going by bragging rights, wouldn’t it just end with “Why not get a Phantom and a driver?”