It’s okay to moan about shit games from a shit company like Konami. It’s cathartic. Now, the ones who are upset that this is on mobile instead of console, like it’d be any better on console at this point - those guys are deluding themselves.
It’s okay to moan about shit games from a shit company like Konami. It’s cathartic. Now, the ones who are upset that this is on mobile instead of console, like it’d be any better on console at this point - those guys are deluding themselves.
It’s not so much that it’s a mobile game for me (I love playing non-MT games on my phone/iPad) but that purely profit-driven mobile games tend to just not be very high quality products that respect that player’s time or are worth investing into. Cynically using an existing IP to get that extra bit o’ dosh out of fans…
Gocha: $20 per save file.
if it will be a fully playable game start to finish.
With this kind of clickbait and style of report, you’re shocked people reacted negatively to reports of a delay with no prior indication. Lol. I guess the only thing I’m personally shocked for is that it wasn’t Jason writing this one.
What Tabata actually said is that the first half of the game features a very…
The game has a flying car....it be hard to believe they blow it up half way in the game, seeing how it has a high level upgrade.
The Final Fantasy series has been doing open world since its inception. The best Final Fantasies start off small and linear, and open up into a massive world at the end so you can revisit spots or engage in side stories. It doesn’t interfere with the narrative, because the games are designed well enough to close off…
Only a couple hours...but assuming it’s like FFI and directionless, that’s still nothing like open world games like Elder Scrolls, where you can completely ignore the plot and find completely compelling quests elsewhere.
Metal Gear Solid 3 has a tight, compelling story.
I think it depends what their definition of “linear / open world” are. I don’t think people really minded that the first half of FF XIII was “linear.” I think they minded that it was essentially a 20 hour corridor. Most Final Fantasy games are linear, in the sense that they direct you from one place to the next. There…
The word “linear” has gained kind a confusing quality lately, especially with regard to FF. It’s begun to take on the meaning of “as opposed to open world.” Your Elder Scrolls’, your Fallouts, your GTAs. Where you can completely ignore the plot and stumble upon completely different experiences.
I wouldnt be so quick to judge. This is some of the best news Ive hear about this title in awhile. Just about ALL final fantasy main line titles have linear sections. Midgar in FF7 is a linear section, but it also have you room to explore. They have already stated they want this game to be the farthest thing from…
Im kind of the opposite, I think this is great news. The classic Final Fantasy titles, which are the most beloved, have always followed this kind of story telling and I think thats part of what makes them so refreshing. It allows for a variety of gameplay.
I believe in an older interview New Game+ was confirmed by Tabata. It would be a waste to not go back and lay waste to earlier enemies you had trouble with.
Take a glass of chill, the game is probably their most focused effort in a long ass time, there’s no reason to think it’s stripped
This makes sense to me. I feel like the first galf would probably be the road road and the second half would be when the plot ramps up and the story no longer allows you to really go around and wonder because the actual world is now at stake. If anything you could almost look at the first half like a preparation…
This kinda only sounds bad as far as addictions to buzzwords go. As soon as you say something isn’t something or doesn’t have something, the reaction tends to be “UGH, but why not!?”
Ok try and think about this in another perspective, you start out in a huge open world , you learn about all the towns places and people, then as you learn to love this world, you got this huge epic final climb with crazy cutscenes plot twist and shit at the end .
That’s a neat contrast. I think I’ll like that. The one thing I had with Metal Gear Solid 5 was the story wasn’t tight, but then typically that’s the trade off with a sandbox game.
Just because it’s linear doesn’t mean we’ll be locked into a single area/corridor. I’d like to think that it means that we’re free to take on a bunch of different quests and objectives in the world in any order in the first half, but following the story after that requires going to specific places. It doesn’t…