About artstyles: yeah, you summed up the feeling quite well :-D
About artstyles: yeah, you summed up the feeling quite well :-D
I can completely appreciate that, thanks a lot! My next project should be a 2D action-platformer, if you’re into that I’ll start posting updates about it as soon as I start *really* working on it - though starting now, the game itself won’t exist for a few years :-)
Thanks a lot! Hope you’ll like what you play :-D
Not at all, as another poster commented: apart from what the genre mash-up reads like, the two games play nothing alike. P4A is a core fighting game with light visual novel presentation, while Honey Rose is a life-management simulation presented as a branching visual novel with beat’em up segments. Try it, and you’ll…
At a surface level, it may read like it, but Honey Rose is a life management sim presented as a visual novel, with beat’em up bits, while ArcSys games are core fighting games with light visual novel narration for their story modes. They play absolutely nothing alike :-)
Thanks!! Though while I very much appreciate the sentiment, I really recommend waiting until you play it first - I’d hate for you to find out you don’t like the game after the fact (though you could still get your money back, but I’d like to avoid having you go to all that trouble in the first place :-D)
Yup, definitely!
That works too, you have several options for that :-)
Have they? Whenever I described the model to people beforehand (and obviously, now that it’s live), people seemed overwhelmingly surprised by the idea and couldn’t find examples of the same principles. Games have been free on Steam before, and games have subverted DLC before... but one that does both and explicitely…
Thanks!
Ah, possible - in which case it flew right over my head, I apologize :-D
Times like this, I really need internet sunglasses and a guitar riff!
Dang, sorry I was sleeping or I would have loved to make the comments below myself :-D But yes, I’m the dev team, along with Morusque who did the soundtrack. Everything else is thanks to me... or my fault, depending on your angle! :-D
I’m glad to hear that, thanks a lot :-)
Thanks a lot :-D I’m mostly inspired by Timm’s philosophy and approach to lining, rather than the motion, but there’s definitely some of that, as well! In general, though, I’ll admit to try to stay as reference free as I can as soon as I can - takes me longer to get something good going, but eventually the things that…
Thanks a lot!
Thanks a lot! Much appreciated :-D
To be honest, it stands for absolutely nothing at all! It’s simply using the built-in Steam systems in an other way than their original intent, but if they had support for pay-what-you-want models in the first place, it wouldn’t have to use DLC at all :-)
While I understand your position, the point of this system is for the game to be the exact same for everyone, no matter the level of support. I feel this would remove value from the global version, rather than add some to some individual ones, and I wish for the complete experience to be accessible to everyone!
Thanks a lot :-)