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Philippe Côté
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If Nintendo ever decides to use a 3rd party game engine like Unity, they can go multiplatform with no problems whatsoever, no matter if it's mobile or console or desktop or web browser. But knowing Nintendo, that probably won't happen. I hope I'm wrong, though.

Background is WAY too bright and sprites are pretty dull. I used to be a pixel artist on GBA for a few years and I think these guys porting the game don't know shit about readability and attention to details. Sprites are at least a good beginning but notice the missing highlights and how some details are more present

"100% Assembly language" made me smile. Imagine coding an engine like that for ANY console... but also imagine the results! :)
Just out of curiosity, I'm wondering how far the WiiU could be pushed, using 100% Assembly language...

Damn right. I couldn't have said it better. ��
I also prefer couch coop games because I actually takes time with someone to do something else like eating and talking. Even being in my past 30's, I still enjoy inviting some friends over for a gaming night. Online coop doesn't cut it because it focuses mainly on the game

I totally agree on this one: free time is the most valuable thing on Earth. But I've found a way to enjoy gaming as an adult: to organize events around gaming with friends on the couch or multiple computers. It ALWAYS work because it's an event to see your friends and talk about life between two gaming sessions. You

That's funny, haha... :) Seriously, Earthbound is one great game but I still wonder why Nintendo never brought us a proper translation of Mother 3...

Thanks for your comment. Yes, you are mostly right but working for Big Video Game Corp Inc. isn't helping solving real-world problems (like say, climate change and economic meltdown) directly. I aim to transpose videogame fun and maybe videogame addition to help people feel they are having fun while trying to solve a

That's interesting. It makes me think of one short story of my life I'll share here: I once was a full-time video game developer and was wondering why I wasn't using my knowledge of design to solve real-world problem instead of virtual ones. I then realized I had almost no real-world knowledge so I went back to school

Funny how I played "adult" (violent) games in my childhood and enjoyed it very much. My parents never made a fuss about it and they were right. ONLY, they criticized the game we played openly, in front of us saying something like "How are games come to be so violent ? Why is there guns and blood everywhere ? What fun

You can at least play the demo, which is awesome. Seriously.