That’s a good idea, but I would rather it be a real cloth apron on him. When it gets dirty you can hilariously put it in the wash with the rest of your clothes.
That’s a good idea, but I would rather it be a real cloth apron on him. When it gets dirty you can hilariously put it in the wash with the rest of your clothes.
Why the ugly sweater? Why couldn’t Tom Nook have his apron on instead?
Mr. Resetti is a great character to have an amiibo, but they sure failed in the execution. This pose is bland, boring, and doesn’t represent the first thing people think about in the character at all. They have a character known for his pissed-off rants and they go with an eyes-closed poker face expression.
Don’t back a project with no contact info...ever.
Sometimes when hunting for levels, I will look at the levels of people that gave me a star and try a few out. Give me a star and I may reward you with a few plays/stars/comments.
A Link Between Worlds is one of my favorite 3DS games, and when this was announced I was initially really excited, but not so much anymore. The totem mechanic looks tedius and simple. Numerous times in the trailers I have seen puzzles that just put some switch or item on a ledge so you have to use the totem... boring.…
I love how hard the Vita failed because Sony is so arrogant and often in denial about any shortcomings. Another handheld to join the pile that challenged Nintendo only to fall flat on it’s face.
Omission needs to be corrected, assuming it wasn’t intentional.
When I see a Kaizo level, I immediately pass and move on to the next level. They will recieve no star and no comment from me. I enjoy levels that are FUN. I have noticed players are far more focused on making the hardest level possible than one that is as enjoyable as possible (not that hard can’t be fun). Really…
Late? Or on time to re-ignite interest into the franchise.
I really enjoyed this. I thought it was the start of something, then it went away and no similar ideas have surpassed it or even emerged. Such a shame.
A poor man’s Smash indeed.
Not a fan of the blocky art style. There are a few exceptions (Hulkbuster), but most I find downright ugly.
Kakariko Village looked better in 1998.
F-Zero could be one of the cheaper/quicker games to develop for the Wii U before the NX completely overshadows it. By this time it would have distanced itself from Mario Kart 8 a bit.
They want this to be good because it’s going to be one of the last Wii U games. Nintendo is using their resources to gear up for the NX. This is why they have gone so heavy with the Nindies. A smart move now would be to focus on fully supporting and fleshing out existing games. I expect Splatoon, Super Mario Maker,…
I’ve found it’s easy to make a hard level and it’s easy to make an easy level. The challenge lies is making a level just shy of hard.
I’m not a big fan of trudging through parts of a game I have already beat. It depends on the situation, but generally I do not like deja vu gaming. Short difficult levels will gain more patience from me. Longer trap filled levels I’m more inclined to move on to another of the million+ levels available.
They probably figured if they didn’t upgrade immediately they are not a part of the core. Fuck them. This is a really dumb move because if the DLC has enough enticing content to begin with they will get vanilla users to fork over the cash anyway. Doing this could piss people into buying it early... but it’s at the…
They probably figured if they didn’t upgrade immediately they are not a part of the core. Fuck them. This is a really dumb move because if the DLC has enough enticing content to begin with they will get vanilla users to fork over the cash anyway. Doing this could piss people into buying it early... but it’s at the…