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I legit thought the article’s top photo was an incorrect shot from Ghost Recon Breakpoint for a hot second.

I’m less inclined to get Mountaintop for fear that sometime in the future, Bungie will just nerf it or grenade launchers back down to not be meta or boss-melting weapons again. Which is why I’m aiming for Recluse instead.

You’re a fool if you thought I’d ever forget.

The catch, however, is that you are limited in how many Boons you can earn a day: five.

I don’t think anyone has a problem with the slow pace or location. I do think a lot of people (including myself) have issue with the really low framerates or technical shortcomings, especially in the later game. It’s gotten so bad that I’ve put the game on hold until I see a patch that officially fixes the framerate

I finally got around to playing FFIX the summer after I graduated high school in 2001. I was so into the game I played it all summer, trying to get everything, with the strategy guide by my side. It deeply comforted me at time where I felt a little lost in life. Just graduated high school, didn’t know what I wanted to

The writing and characters were a step up, but I could never get myself to finish the game. It just felt incredibly unpolished as a whole, whereas FO3 felt all-around fun to play, personally. The Nevada map looked and felt behind its time. I felt the same way about KOTOR 2. Obsidian can write some good games, but

Almost every story with people at odds with one another doesn’t find resolution until said characters do something they absolutely don’t want to do. He’ll realize killing her isn’t helping him get off the island. She’ll realize the cycle is using or deceiving her. They become BFFs for a time. They destroy the machine

Call me crazy, but I think the way they’re gonna break the cycle is by maybe... and just hear me out...

...working together?

Just a theory. Also, while I love, love, love the games Arkane makes, is anyone else a little burnt out on these now-cliche Purge/Rage/Borderlands/Far Cry: New Dawn/lawless anarchy backdrops?

I don’t even play this game, but every bit of news I’ve read of it lately has made it clear and obvious that this BF isn’t performing as well as its predecessors. 

I’m assuming so people have some sort of safeguard if they’re watching their data plans on cellular data. I think there are still plans out there that are “unlimited” but speeds throttle at a certain point. Or was that home internet? I forget.

It’s unfortunate, because I love almost everything else about this game, but Deacon as a character (and any time he talks) is like nails on a chalkboard to me most of the time. Sam Witwer does a great job, but I feel like the direction or script he was given was just awful. I’m almost 40 hours into the game and Deacon

Is anyone else having issues aiming guns in this game? It feels clunky/stiff as hell, even with sensitivity all the way up.

That’s...not what this is.

If they’re Stalkers, why do they drop the unique Hunter masks?

Ah, so... does doing the Washington Monument puzzle (hit button in the supply room, go to three graves and salute, then come back to supply room button and hit it again) activate the hunters on the rooftops? Or are they always there at night?

Awesome. But I feel like that trailer was edited by an intern. Something about those title cards look like they were cut in or written in the 11th hour.

Wait, I thought the Washington Monument riddle activates the two hunters that briefly appear near the monument (Spectre and... Ghost I think?)? They both sit atop different roofs nearby, and you have to one-shot them or they disappear. And yes I know Spectre also shows up at the Dept of Agriculture one too.

Yeah I saw him revive a dude and give him overheal and I was like SON OF A...

No. Aaron Keener is still at large. You can find audio logs of him in DC, indicating he’s still alive and wandering about.

You might be thinking of Gordon Amherst, who was the one that engineered the Dollar Flu, and you discover he infected himself with it (and eventually dying) in his lab at the end of the first