owlbi
owlbi
owlbi

This is the most reasoned response I’ve got.

I’m not sure either game really has a ‘skill cap’ where a human can get to the point of mechanically perfect play, so in that way it’s impossible for either to be more difficult. But with that said, I do believe relative skill levels will begin to translate into in-game advantage far faster in Dota than in LoL, I

Great point and alwAys something I fail to realize.

I don’t believe so. LoL introduces more champions but they tend to be built around very specific archetypes because there’s less of an expectation for every player to have every hero available (because it would cost $$$$$ to unlock them all). Dota not only has a huge number of heroes with strange or completely unique

I wouldn’t call it design bloat. They didn’t intentionally set out to include too many mechanics resulting in an extremely complicated game, they set out to make a fairly simple game (compared to WC3) with a huge assortment of heroes. A simplified version of WC3 where the AI takes care of the trash mobs and the

It’s not the abilities shown in the trailer so much as their application. All of the Spartans are extremely methodical. All of them are extremely fast. All of them are extremely efficient. What the books do not describe Spartans as doing is single-handedly engaging a whole regiment on the fly with zero planning and

Now playing

They go so over the top that any of the action loses its appeal. It’s like watching a Michael Bay flick. There’s so many ‘stunts’ in this that it’s difficult to be impressed by any one of them.