The acquisitions of Rare, FASA Studio, Lionhead, Ensemble, and (arguably) Bungie didn’t really go that great. Those were a long time ago, and I’m sure Microsoft has learned some lessons, but let’s not sugarcoat some epic failures.
The acquisitions of Rare, FASA Studio, Lionhead, Ensemble, and (arguably) Bungie didn’t really go that great. Those were a long time ago, and I’m sure Microsoft has learned some lessons, but let’s not sugarcoat some epic failures.
That was literally my first thought, too. “Who cares, bots are just going to snatch these up and make them unaffordable to everyone who’s not utterly desperate.” Maybe supply is finally going to catch up as the vaccine rolls out more, but I’m skeptical.
I forgot I never addressed this comment. You’re dealing with a different problem than me. I was specifically addressing the attach rate on the PS5, which is lower than expected. Given that attach rate doesn’t really care how many are manufactured in an absolute sense, I don’t think my comment was wrong - and, indeed,…
Came here to say the same thing. And we all know what happened when people looked at the source code: things were nowhere near done, and it was a huge PR disaster for Valve. People don’t like being lied to!
I don’t know if that’s Stadia-locking so much as “Stadia enables that feature easily”.
PS5 software sales are really soft due to so many of them being in the hands of scalpers, so I don’t know that they should really be in a rush to release it this year.
As bad as the DMCA is, this seems like a fairly legitimate use to me?
I also enjoyed the alpha. If they give this thing time to bake like it should, it might be a pretty good game.
It’s one of the best games ever made, in my opinion. The writing is just utterly inspired.
I don’t know about that. It does show that crowd-sourced pump-and-dumps are a thing, and that the people driving them are probably making bank.
I had probably 5-10 crashes on my XSX (I’ve beaten the game, but not 100%’d it). Not necessarily worse than an early days Fallout game, but combine that with some questionable design decisions, serious engine jank, and a general air of unfinished-ness, and I sort of see why some people are upset about it. It feels…
It’s pretty funny how they’re “holding off the next-gen console versions” when, in fact, the next-gen consoles are the only ones that can play the current console version.
The article is 100% clear that it’s the X1 and PS4, not the XSX and PS5.
Never mind
I read that paragraph and it really just got me more excited for the game. It is creative, thought-provoking, and exactly what I’d expect in a hardcore future dystopian/cyberpunk sort of game.
I wrote a fairly complex game in there - complete with my own combat engine - and it makes me sad that it’ll never see the light of day again.
I’m really disappointed their StoryNexus platform failed. I know it wasn’t profitable, but it was by far one of the easiest ways to write complex interactive fiction.
Paid expansions, micro transactions, etc. They’ve got options besides just trying to hang on to a full MSRP play.
That’s not quite true. The new CoD game actually sold without that unless you got the fancy-pants edition. Utterly stupid cash grab, but what else can you expect from them?
FFXV sold like gangbusters (and rightfully so). That said, they don’t seem to get that if you release an average game, expecting blockbuster sales numbers is unrealistic unless you have an established franchise of games (vs just franchise branding) ala Call of Duty or Final Fantasy.