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Oven Cravers IV
ovencraversiv

I don’t know if I buy the idea that GTA V was a huge reaction to the reaction to GTA IV and the rest of the series, that level of introspection just wasn’t really a thing pre-2013 when the game was developed, and also the serious beats in GTA IV just didn’t work that well emotionally (and with bad fake accents), and I

I don’t hate the idea of NSO games but with several first party games still missing from the NES and SNES services, the idea of moving on to other systems feels like the “starting a new project before the old one is finished because you’re bored” thing and the whole internet is going along with it. It feels like when

You can always buy your friends copies of Undertale (I’ve done it a couple of times)

I remember Undertale feeling like lightning in a bottle and then Deltarune Ch 1 feeling like a surprise of another lightning in a bottle and with this new chapter it feels like Toby Fox has just gotten started releasing lightning in bottles. 

Clint Spacewood

I was skeptical about the character-based gameplay although I bought the game day 1 just because I want more Warioware. Within the first couple of screens it clicked for me and the feeling was “oh wait this is gonna work, it’s really gonna work” and then I blasted through the rest of the story mode the first night.

As someone who’s followed emulation since 1998 and has been anal about performance the entire time, I’ve definitely been waiting for stuff like this and I guess it got here without my realizing it.

I was really referring to risk compared to the average AAA game, not compared to SR4. I also think you’re giving way too much credit to SR4 as a “unique” game, it really felt like an emptier, buggier version of SR3 with cheats enabled and some narrative additions (and a spaceship that was mostly just a base), I 100%ed

Xbox SmartGlass

I get that the article is only talking about AAA games after reading responses etc (I don’t feel like it was made all that clear) but the reason so many of us are commenting names of indies that are silly as examples is the same reason that less AAA games are silly; AAA games have been slowly dying and taking less

Honestly, part of why I appreciated Saints Row 2 so much is because IMO the sad moments in it were written and executed much better than the sad moments in GTA4, and the other thing is the physics had much more weight to them and the cars didn’t feel like go-karts like in SR 3 and 4. I would love for the new Saints

You can look at the game like there are only minibosses, not bosses, I’m surprised nobody’s phrasing it like that. Anyway the exploration is good enough that it’s distracting me from lack of proper bosses, but I don’t think it was a good call to not at least give them boss rooms and boss music for people who like boss

As much as people give Metroid Fusion shit for being dialogue-heavy, the dialogue in that game does everything right that Axiom Verge’s dialogue did wrong (over a decade earlier)

BOTW is canonically latest in the timeline (I think it was stated that it’s at the end of all three timelines?) and Skyward Sword is first, so maybe the time element is that you’re looping between the end and the beginning of time.

I’ve been thinking recently about how wild it was when as a kid arcade games would change so much every couple of years and how huge the jump from NES to SNES was, and how that will never happen again. It might be that Valve just assumed that the jump between HL2 and HL3 would be as big as the jump between HL and HL2,

This is clearly a conspiracy; bots buy all the PS5s, so other bots get jobs playing the PS5 games. The singularity is upon us.

I and my group had mixed feelings about the game even playing it a few years ago. Even though I had a lot of experience playing the original game, one of us didn’t have any experience with cooperative board games and the other two didn’t have much. We started off ok but started hitting wall after wall because we

I’m still ashamed about not playing things on Gamepass that I’ve installed, thank you very much. On the other hand a really good way to get me to play them is when Microsoft is like “this game is leaving in two weeks” (and if it’s leaving in a few days and I’m busy, it’s a good way to get me to give up on it and

I guess it’s a form of branding; Switch Lites are in vague colors and Joy-cons are intense, eye-popping colors (or gray)

I really wish that The Ballad of Gay Tony had been the source of the main story for GTA IV. The seriousness of the Niko plot and his and Roman’s voice actors’ attempts at Russian accents completely fell flat for me.