Congrats. You have an opinion.
Congrats. You have an opinion.
“I’m doubtful that any non-reader would presume their paths are about the cross.”
Also the best and most entertaining FF villain since Kefka.
That’s fair. But I think there’s a subtle difference between moral choices making the game hard and having immoral choices make the game easier.
But isn’t that an important lesson as well? It’s easy to sit here in the 21st century as beneficiaries of everything (good and bad) that has ever happened and play monday morning QB.
That gave me a chuckle. Thanks, fellow dad.
Yeah but the whole explanation is pretty vague. Can she just stop helping factions? Yeah, your character might just be standing idly by while the genocide faction is genociding because you’re helping them. As far as character choices it’s hard to make a meaningful one when you’re like, “Sure, I’ll help you genocide a…
I bet they’re good at de-bugging.
Doing the right thing isn’t easy. Doing things that perpetuate a status quo, no matter how horrible, is. You’re getting upset at an object lesson. Grow some and make the choice that makes your life harder. Or don’t, and be complicit. THAT’S what is being missed by you, and by the author.
So just asking for clarity here:
I think the main difference in how these two games are viewed is the result of a single game releasing 1 year after DA:I, that being the Witcher 3, had DA:I come out after, it would probably have a much more different reception.
At this point, just tell me where the ex-Bioware people are working so I can play those games instead.
I’m with you on being kind of burnt out on DA. I mean I generally love the mmo-esque style and the crapload of random sidequests, but DA:I was just too much. I have a hard time replaying that one because it feels so tedious so fast. Storywise I’m also just not quite as invested in DA as I was before. I love Origins,…
Much higher tax rates for the top 10% and especially the top 1% can help a lot. The top tax rate was in the 70% - 91% range for most of the history of the United States’ federal income tax. We experienced significant economic booms throughout many periods when the top tax rate was so high, so it didn’t hurt the…
Most people don’t remember, but before Steam, publishers that had to put up with physical sales were getting only about 30% for themselves on each game sold. 70% were the manufacturing, transport and storage costs plus a cut for the physical stores that were selling the games. Steam turned those rates around giving…
The problem with that line of thinking is that you typically end up applying traditional physical goods logistics and planning to game design/development.