You mean you liked the new BoS? Because the Fallout 3 BoS were the only heroic BoS chapter. The BoS in Fallouts 1, 2, Tactics, and New Vegas have all been much more similar to Fallout 4’s BoS.
You mean you liked the new BoS? Because the Fallout 3 BoS were the only heroic BoS chapter. The BoS in Fallouts 1, 2, Tactics, and New Vegas have all been much more similar to Fallout 4’s BoS.
Yeah. They’re really, really terrible at not crashing their Vertibirds at the slightest provocation. Some raiders with pipe weapons? I better get the fuck outta the way, because that Veritibird will be crashing down on me any second now.
The Minutemen. They’re the only faction where you can have three out of four factions survive the end game. I didn’t want to completely eradicate the Brotherhood of Steel - their leader may be a bag of dicks, but the rank-and-file members aren’t so bad, and they really do have a lot of useful technology and expertise…
...you mean “go kill super mutants, feral ghouls, raiders, rampaging synths, and mirelurks that are threatening settlements”? Pretty certain those are all confirmed threats, not “might be threats.”
This can be avoided simply by not pissing the Brotherhood of Steel off and making them enemies. Yes, the Institute will always be destroyed, but I finished the Minutemen ending and I’m still a Paladin of the Brotherhood of Steel, and Prydwen is still in the sky.
The worst I’ve heard is, “I hope you ain’t one of them synths here to spy on me.” Which is pretty understandable. And also mentioned by a random settler, not a Minutemen patrol type, or Preston. Or the radio announcer. Or anyone in authority. They’re never hostile to Valentine, unlike the Brotherhood and the Institute.
Huh? The Minutemen don’t really have beef with non-humans. Ghouls regularly join the Minutemen, and their issue is with the Institute, not Synths in general. They have no problem with Nick Valentine, for example. The Minutemen really just have one goal in mind: not having every raider, super mutant, and their mother…
That’s highly debatable. The game is scaled with certain size limits on settlements in mind. Increasing that limit allows for additional resource gathering, defenses, and - depending on the mod used - population beyond that limit, all of which can make otherwise challenging engagements not.
No, seriously. From…
First, the mention of the mod was added after I posted. Second: yes, it is. In this case, it really is. It’s literally just automated console commands that you can do on your own. It’s cheating. Not that cheats are bad - I have this mod installed myself. But it’s still a cheat.
It’s a cheat. It’s manipulating the console to get around design elements - that’s what the mod does. But cheats aren’t a bad thing - I have the same mod installed.
Yeah, he’s using a mod, not the exploit.
That was added after I commented. And the mod is literally just automatically entering console commands, which are indeed cheats. I have nothing against it, mind you - I have this mod installed myself.
There’s no way he didn’t also remove the size limiter. That’s definitely a cheat.
That’s not actually a great argument against it. Source has been going strong for 12, almost 13 years at this point, and it’s been used for everything from RPGs and RTSs to MOBAs and FPS games (obviously). And Unreal started up in 1998. Engines can change and evolve, sometimes dramatically, while keeping the same…
As others are mentioning, I’m not so sure about that. Halo 3 did it well enough with something similar, and also there are ways to tell the editor what the “ground” is. If you limit it to buildings that have been built with pre-established parameters and snapped-to, that would still be better than nothing.
So, example:…
Sure it would. The Sims have shown us how to do that efficiently for 15 years now: you simply hide everything but the floor you’re working on. The eccentricities of the engine might pose a challenge, but with the snap-to system already in place I imagine it could be possible.
Depends on what’s defined as “late.” Traditional armor was worn as late as the Satsuma Rebellion in 1877.
Sulik with an SMG isn’t the problem. Marcus with a minigun is the problem. He always permanently gets assigned to melee duty in my games, because I have started a combat with him opening fire in the back and cutting down the entire party one too many times. To say nothing of splattering half of a friendly town.
I’ve never encountered that... but my power armor did inexplicably vanish after I slept for a couple hours. That was serious bummer. :-(
Right, but that’s not really a great argument against it. Source is almost 12 years old (actually, it is 12 years old, it just wasn’t publicly available for the first year because of the Source leak), and it still puts out games that are visually just fine. Source 2 is built on the same skeleton.
Though granted, Source…