ordohermetica
Magister Mundi
ordohermetica

I was also proud of my power armor... until it inexplicably vanished without a trace. :-( Now I’m stuck with terrible raider armor parts on my backup frame.

But seriously. Of the many, many bugs of Fallout 4, that one hurt me the most. Especially since I didn’t notice it was missing until well after I could load an

Also, Vegas itself. Can’t forget that. “The glorious city in the desert, untouched by the bombs!”

Yeah... about that.

A Bethesda game? With BUGS at launch?! Say it ain’t so!

Right, but if you turn on god mode and run straight through the quarry and ignored the deathclaws, running from the southernmost part of the map to the northernmost part of the map took longer than 10 minutes. Closer to 50 minutes. And if you cut diagonally across in the most direct line, it was 69 minutes. So, it

Yeah, this seems smaller than New Vegas (you definitely can’t cross the map in 10 minutes). But considering that New Vegas was trying to give us a feel for the vastness of the Mojave and this is focusing more specifically on an urban area, that’s not necessarily a problem for me. So long as it’s designed well, I’ll be

There are no Skills in Fallout 4, so it no longer fills that role. It does boost your rate of XP gain, however, and for once that’s not useless - there’s no level cap.

Most likely not. Sounds like ratings of 1 are no longer “you’re staggeringly awful at this and can’t do anything,” but rather “average.” Everything above 1 is “better than average.” Hence why you have far fewer SPECIAL points to spend at character creation than you did in previous games - different scale.

My favorite incongruity with the naming scheme in old canon (and probably new canon, since I’ve already seen Aurebesh in canonical sources) is the fact that all of these ships are named after characters in an alphabet they don’t use and have never heard of. And it’s not just a case of that being what us, the audience

That’s because that’s precisely what it is. It’s the direct predecessor to the X-Wing, which is basically just a major upgrade to the same core design.

Oh, man. Of all my gaming pet peeves, this is by far one of my worst ones. I remember being irrationally infuriated when I was playing Red Orchestra 2 (Rising Storm) and holding down an attic with a shotgun. This player kept running up the stairs and directly into my buckshot. Because I have a vague sense of tactics,

So... you played and early incarnation of the game two versions and more than a decade ago. That has very little bearing on CS:GO. They’re very, very different games.

Oh, I see what you mean. It’s not certain they’d actually see their reflection, though, unless they were standing close... mirrorshades aren’t exactly full-length mirrors. But it would it would certainly increase their chances of getting stopped.

You are correct and tg_smith is mistaken (or intentionally leading you on). Apparently they got help from Firaxis on optimizing and stabilizing it this time around, plus some hardware upgrades.

These are... surprisingly close to real world religious spreads. Is that a mod or something? Generally in my games it’s Japan forming Islam and Rome forming Shintoism or something.

How would mirrored shades help? It’s not them seeing your eyes are closed that lets them move; it’s you actually not being able to see them that lets them move. When you’re looking at them, they’re stone. When you’re not, they’re alive and mobile. If you blink with mirrored shades on, they’ll still be able to move.

I mean, the person filming the video was at the top of the scoreboard for both teams and was capturing objectives left and right. He was doing plenty. But yes, the constant whining about other team mates is annoying... unfortunately, that’s a personality type every online shooter has to deal with, and it just happened

Probably not. Fortunately it’s in alpha, so they have plenty of time to balance weapons.

I think part of it is that this was filmed by one of those “kills matter more than anything else” types of players. He used the same weapon the entire time, relied on twitch combat, never entered a vehicle, etc. I don’t think this is representative of the larger game. Instead, it was one narrow, focused style of play

It was Day of Defeat for me. And Counter-Strike to a lesser degree. Back when both of them were mods... also, back when Day of Defeat had an actual player base. Ah, the good ol’ days.

Battlefield: Hardline is a very different animal. Cops-n-Robbers with explosions and miniguns is a lot of fun, but it’s not a military-themed game, and it strips out a lot of the military elements in favor of a more focused game play style. Which means that there are two different audiences for the games, and although