orcatheory88
The Orca Theory
orcatheory88

I have been avoiding The Division for the last 2 weeks because of these glitches and bugs and exploits. I really loved the game since launch, and still have tons of fun, but there’s been some stuff that just takes all the fun away from me.

I’ll be interested in trying this. Primal is my favorite Far Cry to date, mostly because it does so many things differently from a typical first person shooter. That being said, it really is hindered by its predecessors. Focus on melee combat? You need a dedicated block/dodge button. Crafting is a focus? Then you need

Seems like a no-brainer, put in the easy difficulty.

I can’t even imagine the pressure he’s under to deliver these final books. The books already had a pretty rabid fan base before the TV show, but now it’s just enormous. Couple that with his ability to get himself tangled up in his own plots. That’s ultimately why Book 4 and 5 were split up - his so called “Mereneese

I have the same dilemma, but I’m not sweating it. I devoured the books by the time the first season ended and I’ve been enjoying watching all the changes they made to certain scenes, certain characters. It’s definitely a similar story, but from totally separate viewpoints. At this point, I’m just going to relax and

Don’t worry about it. You only need to engage with the drama if you absolutely want to. Life isn’t high school, so just pick up the mic and start playing, friend.

They are the only channel I consistently watch and partake in. Fantastic group of guys who genuinely care about their content, their brand, and delivering the best sides of themselves. I find them to be sarcastically transparent too - they are completely aware they don’t have the top of the line equipment and its

naive, most definitely, but they are still allowed to lament the loss of their vision for their channels and the site in total. I agree, Gossip as a mass-marketed medium, has always been around for various art forms. It still remains that these people, Markiplier and Pewdiepie included, started their channels with a

I liked the batmobile! chasing firefly was a lot of fun, and those lieutenant missions where you had to disable the convoy were a real blast. The tank? Way overstayed its welcome.

So much this. Kratos is not likeable. At all. Sure, he gets duped by Ares and in his rage kills his family yada yada...I can buy that motivation for God of War 1, but in God of War 2? The gods yell at Kratos, “hey, stop what you’re doing guy, it’s not god-like” and when Kratos gets punished for not listening to them,

Ain’t that the thing, though? So many people don’t play a game through to completion. Are these the same people complaining about the lack of variety in games? I’d be interested in hearing some interviews on that.

I’m not even sure I WANT a new God of War game. Sure, 1-3 were alright in their own way, but what was the worst thing that came out of that time? All of the GoW clones - hack and slash ripoffs that appeared for as far as the eye could see. Occasionally, yes, you would get a good one but most times it just delivered an

You see this sort of thing all the time in music, I’m not sure why video game makers are so surprised by this. During the spring I tend to play guitar for a lot of weddings. I hear the couple out, what the bride wants to march into etc. etc. and then I state my price. Most people look at me in horror. They don’t

It’s important to remember that, at least with Dark Souls 2, weapon degradation was tied to frame rate ie: If you hit something that causes weapon degradation, at 60 fps the degradation would be double what the intended amount was.

I thought it was a lot better than Fallout 3 or 4. It’s got just as much to do in the open world but the faction system is really complicated, way more than it lets on. Take what Fallout 4 did with its factions and apply some mostly rational rules to how people would actually react and that’s what you get with NV.

Doing the lord’s work, son.

Parrying in the Dark Souls series has always been really mixed. Each one plays and acts a little differently, so my recommendation is to go to a bonfire that has a single enemy near it (the undead settlement is good for this, or even just around cemetary ash) and just practice it up to get the timing down. I’ve found

I probably would have felt better about Dark Souls 2 had the levels felt more inspired. I didn’t mind the linear corridors and the dead ends, because even Dark Souls 1 had elements of that, but Dark Souls 1 had some of the richest, deepest atmosphere in a game. Dark Souls 2 just couldn’t compare. They tried, but even

Thing is, gameplay wise, I feel like he did implement everything he wanted. He really stretched the Fox engine out to show the full capabilities of what something like it could do when put in an open world. Hell, just try experimenting with a single guard to see how many ways you can dispatch them. Fulton? Knock out?

There was an excellent point brought up from a TAY blog post about the importance of “no second chances” in regards to this game and the discussion in the comments turned to how the rewind mechanic reinforces the naive teenage idea that you can just go back and make things right. If you take this world at face value,