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Optional Objectives
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I love what I’m seeing from the combat system. They took the skeleton they had from XV and added old school FF elements.  Seems like a good compromise between the old and new.

The Splatoon franchise has been huge for Nintendo (especially in Japan) so it's almost a sure thing that Splatoon 3 is coming at some point. I believe most of that team is currently working on Animal Crossing but that should be finished soon. I'm pretty sure the outcome of this fest will set up a lot of the campaign

Part of me feels like this is too soon, but then I remember it’s been 2 years since the game came out and there was only 2 years between Splatoon 1 and Splatoon 2 so it wouldn't surprise me if they were starting development on Splatoon 3 for a year or two down the line.

Yeah, I’d definitely rather focus on the fact that she shared, like, a thing implying that grieving parents’ pain was false then the fact that she’s not the best voice actor.

Remember, Overwatch came about through a cancelled shooter MMORPG called Project Titan.

Just... *clenches fist*

I wish all the lore stuff was in the actual game. Yes its cool hearing the characters say a line or 2 while your waiting for the match to start but put more in the game.

Not being able to ride the motorcycle is just the latest in a long string of Disappointing Overwatch Things.

That’s...not at all an inaccurate phrase for communicating the idea of sleeping in fits and starts. “Chunks” here refers to “chunks of time,” as in sleeping for fifteen minutes, waking up, and then drifting off again.

I’m not certain where you picked up your understanding of English composition (to say nothing of

If you really want to improve the quality, send tips and contribute to T.A.Y.. Insulting the writer directly (who isn’t in charge of editorial) doesn’t do anything other than put out an obvious public flex, albeit an anonymous one. Put yourself in their shoes, and be constructive rather than mean. It’s basic human

In all fairness, the in-game timer isn’t really broken. If a game isn’t going to track time increments smaller than a second, it doesn’t really matter if the game rounds up, rounds down, or rounds to the nearest whole number. In all cases it can take up to a whole second of improvement to register a change in the

Every speedrunning community uses their own rules. Often when an in-game timer is available, that’s what’s used - Goldeneye is another popular example of this. A couple people in the late 90s must have decided they were going to go with the in-game timer for convenience and it stuck.

Because that’s the ruleset.

If taking 20 minutes out of your life to watch an internet video really seems that daunting to you but you apparently have the time to write a post asking for someone else to regurgitate information from said video for you, I wish you the best in finding ways to improve your time management

Sheesh man, might as well call that the carpel tunnel grip instead!

Thumbs = sticks

I just gasped in the office. What the fuck?

Forget the Elite controller with its paddles, become one with The Claw

We can talk about difficult as an aesthetic choice all we want and I’m down for that discussion (failure and death are big things for FromSoft games) but easy is relative and I place my trust in designers to build these modes such that the particularities they want to stress still exist.. If combat cadence is a design

Making the game “easier” is a slippery slope. Where do you stop? What is the defined standard for how easy a game is?

A Tangential point Joshua was trying to make that this still ignores is that people don’t experience difficulty in the same way.

The easiest way for me to think of it is a competitive game of memory. The whole point of that game would be to overcome the challenge faster than your opponent, no? But consider that one