I’m sure any raccoons skilled in porting games will take you up on that offer.
I’m sure any raccoons skilled in porting games will take you up on that offer.
There were a few things that I didn’t like from the earlier demo, and it seemed like a bunch of the mechanical ones (forced returns when even accidentally leaving the AO, etc.) were changed for the better. But there was one thing that I didn’t like about that early demo that seemed unlikely to see a fix: the…
They really nailed it. It’s the best VR racer that I’ve played so far. Having the depth of VR really helps judge distances in between turns. The most impressive thing is how the team somehow kept the feeling of speed without making things feel, uh, swimmy.
Thanks for getting there first. The Valiant doesn’t deserve to be mistaken like that.
And fuck Stan Kroenke.
This is really important news and I think you for sharing it. And now I’ll get back to playing this on repeat. Excuse me.
Such a fantastic feature. Check out this 999 themed level that makes perfect use of the technique involved in placing and exploding blocks:
Luigi looks like he’s ready to pull the lever.
The level? “Summer Time - It’s a Dry Heat”
The code? 46W-3JT-G8G
I love 4 unabashedly. All three of the playstation 3 entries were really fun.
And even 4 had a lot of other locations involved, from isolated island prisons to cameos of locations in Okinawa. Just about every Yakuza game likes to spread out.
I’m cautiously optimistic for this one- I definitely like its influences and its style. That said, I’m just a little wary of Rockism.
I guess I feel the same way. It’s a shame that they’re calling it on Splatoon 2, since it has had better post-launch support than a lot of previous Nintendo efforts. But maybe it’ll make for a faster development cycle for Splatoon 3.
If all people want is what makes the crowd hype, then we can just hold exhibition matches. But there are reasons why people make distinctions between exhibition matches and competitive ones. Ofc, exciting competitive matches are the best, but the character of competition in many fighting games means that some matches…
I get that you don’t like it, but I don’t think there’s much that’s half-assed about Tetris Effect. The variety of boards and the way sounds and music progression are linked to different aspects of play is incredibly detailed and, for me, deeply impressive. The responsive elements of animations and music are also…
You, uh, think you might be a little harsh there? It sounds like you’re missing the point of the game. If you’re fighting the consonance between the sounds, graphics, and your gameplay, then you’re not going to enjoy the game. And at that point, sure, there are loads of other versions of Tetris to play. But Tetris…
Marathon was awesome and I am up for present-day, cel-shaded interpretations.
Environmental puzzle solving? I’m in.
When it comes to Trials games, anything that disrupts my flow and makes me overthink my avatar’s balance trips me up. It’s just like you described- after a few missed jumps, especially with a ghost avi zipping by, I start to tilt just a little too much or too little. And the last thing I want, then, are gates or…
On Bob Utsunomiya we can all agree. Way to get to a synthesis through dialogue!
Hey, there’s no shame in thinking Yomawari is scary. If you turn out all the lights and really get into it, there’s plenty of scares to be had. Almost as much as the first bit of RE2make.