Listen to this man.
Listen to this man.
It works on friendly minions.
Necessary because of how difficult it is to summon it in the first place.
Not necessarily. A lot of spell heavy decks rely on taunt minions to protect the hero from damage. You put this down and there's a chance that enemy minions can bypass the very minions protecting you.
Help me, Obi Wan. You're my only hope.
I couldn't even find a Villager Amiibo from day one.
No it's not. It's gross.
That was due to many factors:
Boss fights are tested by the beta population these days. It's an addition to internal testing that helps polish the fights. Though, given the skilled nature of the players generally doing the raid testing, many fights can be overtuned.
There were no tuning changes to difficulties - just a change in nomenclature. Today's "Heroic" was yesterday's "Normal."
Totally agree. That's in sync with my original comment's second paragraph.
I appreciate the quick response!
The following extends outside the scope of the game:
Definitely agree.
They can make specific NPC models look better than the rest because only those specific NPCs are going to look the way they look. When they design armour, they have to factor in how it's going to look on every combination of race and gender as a form of "one size fits all," hence that "painted on" look.
From a gameplay perspective, you are definitely correct. A lot of us WoW nerds refer to the Horde/Alliance wins and losses in each expansion from a lore perspective though. Cataclysm is considered a "Horde favoured" expansion because Thrall gets the star role as the saviour of the world, though there's no real…
No love for Rattrap...
In a way, you can say that Mists of Pandaria favoured the Alliance since they sacked Orgrimmar, reclaimed the Kirin Tor and kicked the Horde out of Dalaran. The Pandaren also wanted the Horde to leave the continent more than they did the Alliance.
I guess you're not a fan of healing? LOL