old-shuck-ate-bob-d
old Shuck ate bob_d
old-shuck-ate-bob-d

You’ve confused “polarizing” with “critically reviled.” Boll’s work is unanimously critically reviled; Black’s song was unanimously critically reviled - although perhaps “mocked” might be more accurate - Cage’s games are polarizing.

Presumably you’d be able to see the tiny pin-pricks in the wrapper, even in that case.

The fact that the killer dad also put poisoned candy in other kids’ candy bags sadly prevents us from saying that candy is never poisoned by strangers, even if it is so vanishingly rare that kids are more likely to choke to death on their hastily eaten dinner before they go trick-or-treating. It’s strange how

“are you REALLY going to be able to tell by sight what is laced with cyanide and what isn’t?”

“Trump is a moron.”

It’s not inconsistent, though - it’s essentially, “Do things my way or die,” in sentiment.

Well, they’re spheres, and light’s coming from them, so close enough! The entire movie is identical! (Just ignore the whole “killer cyborg” bit - it’s only, oh, 80 or 90 percent of the movie...)

Huh, that’s more than manufacturing costs, but less than manufacturing plus license fee... I wonder if they pay a license fee since it’s not being sold at retail.

“the wholesale on a disc game for console”

Yeah, that’s mostly true, which is why I originally called it a “soft generation.” But if consumers need to throw out their old consoles and buy new ones to play the latest games, it has the salient characteristic of a console generation. Lack of backwards compatibility has not always been a consistent marker of a

“Since cops tend to have more domestic abusers among their ranks than the general population”

For some high profile games with (near) simultaneous releases (e.g. Witcher 3), a third of their sales were on PC. Granted, those are games that made some effort with the PC version, but even games with fairly desultory PC ports still make at least 15% of their sales on PC in recent years (and it’s growing). It

Not quite - PC game sales are comparable to those of a console these days - multi-platform releases last generation often make a third of their money on PC (it may be more, now, given the weak state of the Xbox). So PC-exclusive AAA titles have comparable budgets to AAA single-console games. On the other hand, PC

Yeah, maybe - it seems more compelling to me than the ungainly tablet-console hybrid that is the Wii U.

Well, it would be a new generation - just a backwards compatible one. Which is kind of a mess for consumers and developers when you release a new one every couple of years.

Given the size of the user base and the kind of maximum revenue he’s talking about, there’s not enough money for a real marketing effort, much less a massive one. The total amount of money is a small fraction of a AAA game’s development budget alone. Heck, it’s not that much for an indie game, even. We’re talking

“We don’t need as broad of an adoption in VR for it to sustain a AAA ecosystem.” - Survios head of studio Chris Hewish

They were consoles. The point he’s making is that if you release a tablet when your target audience already has them, you need something distinct and exciting enough that people are going to buy your tablet as well.

The thing is, the current Sony/Microsoft new consoles are essentially a “soft generation” - after all, you have to buy a whole new system. It’s not modular like a PC (where you might only have to upgrade a single part), but developers are still having to target multiple hardware specs. (If it was modular like a PC,

“If this machine can’t come close to a PS4 or Xbox One, then it’ll never be taken seriously and get any good ports”