olanmills
olanmills
olanmills

It’s more nuanced than this description. There will often be something that draws your attention to an area, begging you to take a closer look. The path forward might not be obvious, but if you use the tools at your disposal, you generally get a good idea of what to do and where to do it. Usually, the critical path

The devs have provided an actual TON of resources to get out of softlocks. In particular: if you go into your map and find an item of any type (from collectables to doors to breakable blocks), you can highlight that item, and every other one you’ve encountered will be highlighted.

It sounds like shitty game design because of the way it is described. When you actually play the game, breakable walls that you *need* to break to progress are pretty obvious.

This is so funny to me who has played everysingle metroid game trought my life and honestly fealt dread was pretty straightfoward,  not linear mind you but if it looked like you couldn’t do something you most definetly couldn’t until you got a new power.

I appreciate that they don’t just do PR for video game game companies, but the editor in me did triple stop at “blistering.” If the game was $80, fine. If it was just one of the games at $60, sure. But three sprawling open world, genre-defining classics slightly re-furbed with controls that don’t make me resort to IRL

Rockstar published a press release alongside this new site detailing the changes and including screenshots.

Lego has been rejecting Zelda sets since 2012. This one probably isn’t much different. But considering their recent collaboration with Super Mario, who knows.

My response to Sora versus my response to Byleth made me aware that it’s not REALLY the fact that it’s another sword wielder that bothers me, it’s that so many of the sword wielders feel generic compared to one another. The Fire Emblem characters almost all feel a little samey gameplay wise, but besides that, they

AC could work really well in small sets. A small building, some decorations, a minifigure to represent you and/or an animal villager and a small base that’s designed to connect with other sets. Given that most villagers are redeco-ed copies of the same handful of animals, they could get a lot of mileage out of the

Doesn’t need to be, but if you want to keep that monetization train moving, you should consider it. Especially for these type of games. You just make so much more money in the end, even when you don’t monetize every update or dlc.

In this game’s particular case, though, the updates were sorely needed.

That’s nothin’! Here’s from when I fired up my GameCube version a couple years ago for fun, lol

After watching that cutscene I get where you’re coming from but I think I disagree. The Samus in this game shows almost all of her emotion through body language. The fact that she lingers, staring at the body shows that she feels something. She’s acknowledging those emotions and internalizing them as well as the info

Have you ever played the original Deus Ex? The voice acting in that game is pretty sketchy in general (especially by modern standards), so she’ll fit right in.

I’ve been waiting for a mod like this for years. I’m glad it finally happened.

This is awesome. I was always hoping for a sequel to Mankind Divided, leading into them remaking this and Deus Ex 2.

Imagine if they cut the weeb crap out, and got rid of the damn Fire Emblem characters that literally no one asked for.

I preface this with, I don’t know much about the Kingdom Hearts story or how the game plays. I feel like what I’ve seen of Sora doesn’t really showcase anything about the game, unlike how so many other characters have unique mechanics and a unique look that I get a good understanding about their game just from their

Phoenix Wright was also my top pick, but I would have at least loved some actual Disney trash (music, spirits, etc.). What we got was exclusively Tetsuya Nomura trash.