#justyes
#justyes
Where do you think I got my sarcastic sensibilities? ;) But yes I agree, and addressed this elsewhere. I wasn't initially opening a dialogue because David's original comment seemed like more of the same. If you can bring up my other comments I've explained why.
I agree with regards to specific examples like Portal 2. However same could be said for Bioshock Infinite, the Skyhook mechanic isn't all that revolutionary and the core mechanics are still the same. The improvements from Borderlands to Borderlands 2 was reflected in their improved looting systems and better writing.
See further down in the thread. I've opened up a civil dialogue with David. He hasn't had a chance to reply but my reply is there.
#notallfeminists
That's assuming there's a significant amount of people who would pay if they couldn't pirate. In fact it's just as reasonable to assume that those people who pirate would just not play the game, and only invest money into what they're already spending money on.
I want new experiences too, but do you think it's "sequals" that are the real problem or the lack of risk taking in general? I'd argue that CoD is a prime example of how not to do it. Where as Borderlands 2 would be a good example of how to get it right.
Tiny Tina's Assault on Dragon Keep deserves more than the passing glance DLC seems to get. That expansion / mission / story was absolutely amazing. Not sarcasm, genuinely, I believe it should be held up as example of how video games can work humor and drama into their narratives.
All of the bugs and horrible game play killed Saints Row for me.
See the rest of the conversation.
Fair enough. And I realize that my original comment came across as an attack. It wasn't. It was flippant, but the reason for that is it's hard to separate the post you made from the usual noise that comes from the trolls club. I'm all for having an actual dialogue. Even if I have to take a deep breath every time I go…
Okay so here's the Zoe Quinn thing in a nutshell: Zoe may or may not have had a romantic / sexual relationship with a gaming journalist. That relationship never garnered her positive reviews for her game but the mere fact that she would have a relationship with a journalist who works in the same industry has made…
Stick around a bit and I'll have a full response for you regarding ethics in gaming journalism. I need a cup of coffee first.
The fact that you think there is an agenda is disturbing and paranoid. It's difficult to have a fruitful discussion when one person in the conversation believes something that isn't grounded in reality.
Yeah this part struck me too. But I'm sure that many studios also capture video of artists as they are talking so that the animators have a reference. So whether they're using motion capture or just regular film as reference their facial expressions are likely carried over anyway.
I'd much prefer AAA titles spent their money on god damn writers and not actors. As much as I may love Kevin Spacey I don't need him in my game. (Not that I'd touch the CoD series with a ten meter cattle prod anyway, but as a current example I think he suffices).
Oh lord. You're mad at women not journalists. If you stop being icky I promise they will play with you too.
Nope, it's still jarring. They did nothing to preserve the flow of the lyrics, that's just the background music. There are several clips with other noises and with differing sound quality and they completely make this jarring.
As I recall Afterburner was a fantastic game.
I prefer they take this strategy to raping me.