ocelotfox--disqus
ocelotfox
ocelotfox--disqus

Despite the rather blunt and non-nuanced karmic system (that evidently remains in Second Son, ugh), I really enjoyed both prior Infamous games for creating open worlds that combined the feeling of a playground with elements of real suffering in the wake of the disasters wrought by superpowered Conduits. The

While that would make sense, technically Ground Zeroes (set after Peacewalker, in 1974-1975) happens after Les Enfants Terribles (1972). It's alluded to that one of the reasons Big Boss founded Militaires Sans Frontieres (MSF), the precursor to Outer Heaven, was due to his anger at Zero.

What was the last demo you played that lasted 5 hours to beat everything in it at least once through? Sure, there are great demos out there with some length (Bravely Default comes to mind), but none that have the presentation quality, gameplay depth, and replayability of Ground Zeroes. In general, I loathe the idea

In playing this game over the last two days, I'm finding the length argument that so many reviewers are harping on very weird. While it's true that the main mission takes no more than two hours to complete, and the five side ops total maybe 3 hours combined, there's a huge incentive to keep playing each mission over

I don't know, I really don't think Titanfall is innovative or not "playing it safe." The gameplay itself is a derivative of the Call of Duty-style of twitch shooter, where quick movement and an itchy trigger finger are more important to success than team coordination or a patient and measured approach. While the

I meant the final dungeon with Luther (haha, Lucifer = Luther, real clever Square Enix…) and those damn robots. So much frustration just to get to that terrible ending.

"A fun end-game dungeon grind . . ."

Be careful not to hit walls or objects in the environment. I'm starting to think that striking the environment really wears down weapons…

Worst game tutorial? It's also from my favorite worst game ever, Star Ocean: 'Til the End of Time. It's egregious because it fails to explain any nuance to the combat (and eventually, the necessary crafting system) and basically drops the player blind into a real-time combat system that is a worse version of every

It's a give-and-take. I've heard that the enemies can be respawned, but at a higher difficulty than previous incarnations, and thus the grinding is much more treacherous. Also, the leveling is a bit less demanding of souls this time around, so grinding is less necessary in general.

Three deaths against the Pursuer, and I basically conceded for the time being. I'm a little too busy in my day-to-day right now to really learn the patterns without just getting frustrated, so I'll be back in about a week to take that asshole down.

Just acquire enough money to start playing the derivatives markets, that's where most of the money is made these days anyway.

It's hard to investigate IPOs though, since it's a speculative valuation. As long as King doesn't falsify or "puff" any information in the offering details, the SEC won't have much it can do, since investors can't claim they were misled by fraud, falsified statements, or other form of misleading.

Or Bitcoins? Or other cryptocurrency? I'd certainly say King's worth about 7.6 billion Dogecoins.

I just hope investors are smart enough (and moral enough…I know, lolz) to avoid this valuation for the IPO. I'm really tired of these grossly over-estimated market values (I mean, there's no way that the total gross revenue for King can exceed even $1 billion at this point), all so a select group can benefit

Togekiss, Azumarill, and Mawile certainly saw value increased by the diversified typing, and Gardevoir's additional typing makes it even more useful than before (full disclosure, I love Gardevoir). That being said, the Steel weakness is big and very exploitable, since many of the best OU Pokemon have access to at

It's one of the AI quirks of the first gen games. If an AI enemy has moves of a type that exploit weaknesses of the Pokemon you're using (i.e. Psychic moves against Poison/Flying), it will only use those moves. And since Agility and Barrier are Psychic-type moves, Dragonite was stuck in a routine of only using those

In general, it's best to clear out a dungeon in one afternoon. Then, once the optional boss appears after you've cleared a dungeon, return for the experience "grinding," and you'll hit level 90 easily by the end of the game. Saves a ton of time for Social Links.

It took me at least a year to even want to approach it, in part because playing that game is a commitment (it'll take at least 80 hours to see even half of that game). So don't feel bad, you get the definitive experience with it now.

My experiences have varied greatly with Rockstar games. I loved GTA: San Andreas and Bully, and really enjoyed Red Dead Redemption in spite of some of its more glaring flaws. However, just about everything else in recent memory has left me with a sour to outright frustrated feeling, due in part to their excellent