ocelotfox--disqus
ocelotfox
ocelotfox--disqus

Way back in the old days (of 2006), I worked seasonal sales at Circuit City, and spent a good amount of my time recommending games to parents looking for games for their kids. It was kind of rewarding to recommend both lesser-known titles and actual age appropriate games to these parents, who clearly knew nothing

True, but it really seems like they used the misleading trailers and footage from Aliens: Colonial Marines to just make enough money to further finance the Borderlands franchise. I'm definitely not okay with intentionally misleading an audience in order to finance other projects.

So can we really talk about how Gearbox Software has been a pretty terrible developer this generation? One good game (Borderlands 2), and a bunch of terrible games, including two of the worst: Alien: Colonial Marines and Duke Nukem Forever (god knows why they took over the development of that abomination).

I'm still happy to see that Ryan Payton was able to get this game off the ground, since the last game I can remember him being involved in was Metal Gear Solid 4. Plus, it's also nice to see him mining the great well of voice actors for a mobile game, something that's been missing in the growth of the format (both

The giant, demonic baby ending is definitely up there in the terrible ending pantheon.

I've been tempted to try chaining to get a Shiny Dratini and a few other personal favorite Pokemon, but like a lot of the competitive metagame, it takes a lot of time and patience.

I've caught a Shiny Bunnelby (now Diggersby) and a Shiny Lapras so far. In all my other games, all I'd ever managed to find was a Shiny Oddish back in Pokemon Sapphire, so I feel practically showered in shinies. Best of all, the Lapras has four maxed IVs and a neutral nature, so I lucked out pretty well there.

*Spoilers Ahead*

He was an orange triangle WITH PANTS!!

That was almost the same spread I got in 2001, except I got Tony Hawk's Pro Skater 3 instead of Rogue Leader. It was so surreal, hooking it all up to see graphics that were actually smooth polygons, and not jagged caricatures.

So, I'll go ahead and put this here: Star Ocean: Till the End of Time is the worst RPG I've ever played. The story is abysmal, the characters are uninteresting, the combat system is a terrible clone of the Tales system, the crafting system requires its own dictionary-sized tome to understand, the voice acting (while

In 1995, I was still a young child, enamored by the Super Nintendo that my uncle had given me for the holidays the prior year. I had a few great games, like Donkey Kong Country, Super Mario World, and Plok, and a ton of crappy games, but I was still longing for something. So on Christmas morning, I unwrap a

I'm pretty sure I'll be picking up both Saints Row 2 and Saints Row: The Third now, just so fantastic.

My Best Surprise is definitely Saints Row IV. Having never played any entry in the series, I read enough articles touting its crazy-but-clever story and characters and generally ridiculous gameplay to give the game a shot. And lo and behold, it hit every gaming rhythm I wanted and more, giving me an after-game

She and Troy Baker have basically won every award they could've for the performances, so I'm not so sure she isn't getting recognition.

It's weird, though. As much as I enjoyed that game, it really blended into all of the other releases this year. Maybe it was the weird trend for every game to introduce a bow-and-arrow or injury by rebar?

Given KOEI-Tecmo's inability to write a narrative, the less of one it has, the better the game will be.

I love that it will actually earn you benefits in the main game, which I've always felt is an underused demo tactic.

It felt very holiday themed, with everybody wearing red. Made me feel very cheery.

The difficulty also changes based on how you play perma-death mode. I restart every chapter or encounter if a character is killed, which can cost you a lot of valuable time and experience.