ocelotfox--disqus
ocelotfox
ocelotfox--disqus

I was under the impression that Demise was the origin of Ganon, and that Hyrule Historia established that all the baddies of the Zelda universe are spawned from Demise. Hence why the Master Sword is "evil's bane."

The toughest boss in Zelda history: the upset shopkeeper. He warned you, but you just didn't listen.

I'd say that Oracle of Ages is probably the most difficult Zelda title, other than maybe Majora's Mask (if you make a run for all of the masks to get the Fierce Deity's Mask). The time travel really makes you think about every action you take, and there's a lot of trial and error. I think it may be my next impulse

Huh, I never noticed that. My favorite feature of that game has to be the fact that once you've stolen an item from the shop, your name no longer matters. Everyone, even the Wind Fish, refers to you as THIEF.

Tal Tal Heights remains my favorite Zelda tune of all time.

Wind Waker, followed by Oracle of Ages and Seasons (they fit together too well to separate), and Majora's Mask. Those are the Zelda titles that truly stand above the rest in my mind, a mix of tricky overworld mechanics that differentiated them from the rest of the series.

Just finished replaying it on the 3DS, and was surprised by just how well that game was designed. The first handheld Zelda, and arguably one of the most creative.

These are definitely inspired by the indented sticks used in the Xbox 360 controller, and certainly felt more precise than the Dualshock 3. A few rounds of Killzone and more than a few of Battlefield 4 later, and it's probably my favorite console controller ever (even more so than the great Gamecube Wavebird).

I pretty much agree with Teti's conclusions. Having spent about 20 hours with it, the PS4 is a wonderfully boring console, doing everything I expect it to do and with a very small learning curve. The Dualshock 4 is amazing, especially the new thumbsticks, and it has a weight to it that no prior Sony controller has