I've got two lift upgrades and 47 floors, and just timed it now for the sake of my reply: From bottom to top it took just under 18 seconds.
I've got two lift upgrades and 47 floors, and just timed it now for the sake of my reply: From bottom to top it took just under 18 seconds.
Ha! I was about halfway through your comment when I thinking almost exactly that, "When is an electronic game NOT about stuff dinging so you have to press some buttons?" lol
And... done. :D
I've played through all of the levels of both as well. And I'll just say this, one game is stiff, boring, and has outrageously poor physics, the other is colorful, fun, and has marginally poor physics.
Yes! I couldn't believe the people that gave the Tiny Tower people crap for calling Zynga out just because the genre isn't new.
"Is it because people like point and click adventures or because they like Tim Schafer's video?"
Like others have already chimed in... wow, really? Did you read about how this works AT ALL?
Don't know about everyone else, but I donated for one simple reason: Double Fine makes awesome games.
Okay, my point is the exact opposite of what you're tying to make it be. You're choosing to not comprehend that and are now officially trolling. Or, you need grow up and learn to read.
"Sony really screwed the pooch with this one..."
You know what? You see my previous reply to you? Here's some info about it: I plainly acknowledged that YES, it's still basically a 1 to 5 scale.
Excellent plan. Like with games, I work best when I can see a tutorial; hopefully this guy is willing to show us all an example of this wonderful solution to a fake problem.
Yeah, I don't remember right now what the actual voucher for AA said, but there were several articles on the blogosphere that called it "essentially an online pass", which caused the desired linkbait and uproar in the comments.
Well, this IS why my local health officials have asked me to refrain from playing online multiplayer. lol
Really? Wow. I had no idea. :/
What's more nerdy, the fact you wrote that, or the fact I understood it? lol
In the demo and the full game, when I equipped a physical shield and it was the most recently used item, it shows on my back (passing through my character's neck in dialog scenes, actually, so there's that to actually note as a problem).
Ugh. I hate review numbers. It makes things easier to sum up sometimes, but when a new IP comes along this, it's hard to know who to believe.
There's a vibe, yes... having played Fable and Fable II myself, I can totally see that. But it's merely an essence of what it seemed like the Fables SHOULD have been, NOT what they actually were: so disappointing, that as far as I'm concerned, Fable III doesn't exist.
That quibble kind of pissed me off actually. I was playing this last night, and there isn't so much an "invisible shield" thing going on, as there is "whatever you used last from your three equipped items is the only thing visible" thing happening. To which I say, yeah... and this different than most games how?