nottheguy-old
NotTheGuy
nottheguy-old

I don't think ThriXXX ever said they were developing it for the XBox360.

@Sweatypitts: Can you change your perks on the fly by pressing a button while you are in combat?

You can't just make a better game, you've got to market it better too.

Now playing

ah just noticed someone else posted it :))

@Aibyouka-kun: except that would mean spending a boatload of money and time mostly just on eye candy.

@mowan259: "Because I knew that the basic rendering technology could be expressed with fixed function rendering, the game is written to OpenGL ES 1.1, and can run on the older MBX GPU platforms"

@Truedoogie: I wouldn't give that too much weight, journalists can make mistakes too, not saying in this case, but an example here:

@Altima NEO: Kind of, the engine is not idtech5, it's derived from the Doom Resurection code base developed by Escalation Studios, however they did use the idTech 5 tool chain for making the levels and compiling the virtual textures/baking the lighting.

#corrections it's gameartisans.orgs competition, it says right there on the banner

@WatershipDown: That's funny, because I find the animation style for this video is more Disney, very exaggerated, flowing, but in an odd way. It's definately a departure from both tf2 and pixar animation styles.

@Zedwarth: No doubt it will still be keeping track of things for matchmaking, just not showing it for the above mentioned e-peen over team-player reasons.

@Eddie Parker: While you know what each side though they were fighting for when they started that map/skirmish, the question is what is the truth?

@Skutarth: Oh, so you're just plain doubting.

@NotTheGuy: @Skutarth: That said: you do have a point, I'm just trying to give an explanation. It's perhaps not the best shot I could have posted.

@Skutarth: You're being pedantic.