Aparently it's using it's a timed exlusive for iOS, but it is using Unity, so there's good chance of ports to other devices in the future.
Aparently it's using it's a timed exlusive for iOS, but it is using Unity, so there's good chance of ports to other devices in the future.
Didn't it take them 3 iterations of a wildly sucessful series to add playable women characters?
Fixed Rage driver to replace broken Rage driver:
Fixed driver for rage has been released (different from the first horribly broken driver)
What's with the Turtle Beach logo on the trailer?
That isn't Syndicate.
It's not too comparable, ram speed will effect overall performance (how much who knows, can't say I've ever messed with benchmarking anything while messing with ram timings), while hdd speed in rages case effects visual quality in terms of missed texture tiles for however many frames.
It's interesting, the engine is heavily built around texture streaming, so SSDs speed is a plus, but it also has a huge media footprint, so SSDs size is a minus.
"Some missions will involve capturing territory in the city, as in Brotherhood, and these areas can be re-taken by the enemy forces."
Poor use of subsurface scattering.
Ever since homeworld, and starwars too to a degree I can't stand monochromatic space ships.
And then they threw most of that away with a sucession of garish hats and accessories.
My pet theory is RTCW and Battlefield muscling in on the modern combat stylings of the TF2 shown in '99 (coupled with valve time of course), and RTCW being an excellent evolution of team class based gameplay contributed to valve rethinking that direction.
To put a geek spin on things you can go 'Oh look a sampling issue with my series of gpu lets me see the borders of the physical texture tiles in the first commercial game to use the virtual texturing technique!'
The last few videos posted were the tutorials direct from the game.
Yeah, doesn't make too much sense pushing that point, solo you'll play both sides anyhoo, online it just depends whos on the teams that match like any mp game.
On the PC having precise control of view direction more than makes up for average control of move direction (given that move direction is interrelated to view direction).
I'm getting Brink for $38. If I play it even half as much as TF2 that's several hundred hours worth.