They were absolutley kids show, not a late teen show. People in America often found it as teenagers but its a kids show.
They were absolutley kids show, not a late teen show. People in America often found it as teenagers but its a kids show.
Except Dragon Ball and Dragon Ball Z were series targeted to a young demographic. But go ahead and delude yourself in your beliefs
So essentially you flat-out refuse to believe that a soulslike could possibly have poorly designed combat? That's a hell of a boner you're sporting, bro, hope you got a book or something to cover it up.
What you read doesn’t change what was written.
That’d make sense if Lords of the Fallen dramatically changes the standard Soulsborne combat loop like Sekiro - and to an extent Lies of P - did, but it doesn’t. I also don’t see many of the reviews at all making that complaint, instead attributing the problems to ‘false’ difficulty like cheap traps and an…
It wouldn’t be a
CDPRgame if it wasn’t a buggy mess that never gets fixed.
Just to play devil’s advocate here, the fact that they’re giving all the laid-off people six months’ worth of pay and healthcare is probably something that could have been mentioned a bit further up in the article. One might even say that is a more noteworthy bit of information than the fact that a random emote…
probably still get logged out after 10 minutes of idle time.
You provided deeply incomplete data. All your data indicates is that digital sales increased between 1995 and 2008, which is not terribly useful for the argument you are making. Obviously digital sales have significantly gone up from the age of 56k modems. We are also specifically talking about a time period outside…
You didn’t so much present facts, as facts would include actual figures, but your personal perception of the industry, without a sense of whether or not this is vastly increasing profit margins for anything more than a few major players.
Cool, cherry pick all the distribution data and ignore the actual development and marketing costs rising astronomically in a crowded, hit-driven market. You’re only giving one side of the story, and you’re entitled AF. Signed, a game developer since 1992.
QA is a lot harder than you kids realize.
Lower and/or inconsistent frame rates Are. Uncomfortable. To. Look. At.
Oh good we’re still making this absurd argument. I thought it was finally dead.
I’m talking about the reaction tests you were talking about. Pay attention. Which, incidentally, is mostly measuring system latency. If you took out peoples setups introducing a metric ton of latency on both sides, actual scientific testing puts roundtrip reaction speed at closer to 150ms, but the reaction to just…
In cinematography there are rules (guidelines) about how fast your panning and tracking shots can be based on the 24fps framerate. They also have the benefit of being able to just use a longer exposure and/or post processing to capture more of the motion within a single frame. Games try and replicate this using a motio…
It’s not a matter of saturating the bus. It’s a matter of how seek and load time for textures etc. affect the game. Spinning drives take a long time to locate data, and if it missed it, it has to wait for the platter to come back around again. While this doesn’t seem like a long time in human terms (15-20ms, maybe…
Again, you’re taking a very surface level understanding of things and stretching it to the point of being woefully wrong.
That’s roundtrip latency. The thing that is most important in game perception is not light-action-light, its action-light. Your ability to perceive that gap is roughly an order of magnitude higher.…
You see no reason why because you haven’t thought about this very hard. Video games operate on perception-action loops. The latency of that loop is directly tied to the framerate of the game. A higher latency results in a larger disconnect, which reduces the sense of agency, dulls reactions, can cause disorientation…
If it was a click to move game like Baldur’s gate, I might be able to tolerate it. If it’s a game where my ability to look around is tied to my mouse, I can feel it if it dips under 60. It hurts me when it gets into the 20s.