notanaudiophile
NotAnAudiophile
notanaudiophile

Game developper : you can do whatever you want with this tool, fulfill your wildest fantasies !

That’s not exactly how it works, though : in MHW you can create any character from scratch, and have up to 3 different characters. so the ticket is only here in case you feel you messed up and don’t want to retsart from scratch.

That’s fine : stupid gamers brought this shit on them. The day people stop using micro-transactions is the day they disappear, period.

Wait till that guy learns about Paul Gauguin, LOL.

If you think 16/17 is being a kid, then you’ve got a problem. Ever went to school ? Ever tried to date someone your age and SURPRISE that person said “no” ? You think any “old dude” can hit on a 16 year-old girl and she will blindly say “yeah, I’d very much like to suck your dick” ?
Are you serious ?

“and help the consumer at the same time”
You’re not very good with business, are you ? 

An anime about brothels, what could go wrong for Funimation ?

Also, we HATE that little fucker Algus.

That’s like me saying that you not being a game developper are not qualified to have an opinion on his videos. The fact that he personally hates something doesn’t mean he’s not qualified to talk about it, especially in videos that are case studies. He’s technically more qualified that you ever will be, he just has a

Yeah, the people who’ve been working 7/7 for months will be grateful for another whole month of crunch...

Final Fantasy’s brand of storytelling was well-established

It is linear for a good chunk of the game, but does open up at chapter 10 and as pointed out FFX had pretty linear design as well but for some reason no one ever points that out.

Which is exactly the problem of FFXIII : it worked for FFX.

Weapons all have the same base-statline, and require hours upon hours of grinding just to level one of them for one character. Weapons you receive at the end of the game are no stronger than those at the beginning.

The Crystarium leveling system, where players unlocked nodes granting bonuses, was not so dissimilar from Final Fantasy X’s Sphere Grid.

You should try FFBE. Most people are annoyed by the gacha system (that is completely optional), but the story is absolutely right there with the SNES ones.

Also, the cinematics sucked : things were moving here and there without real purpose, just movement because “we want that shit to look hyper dynamic !”, but in the end it just looked like one big motion blur.

Linearity IS bad when it is stupidly implemented. For instance, the Crystarium : if the acquisition of skills is linear, what is the point of having you open the Crystarium FOR EACH FUCKING CHARACTER, wait a few seconds for that shit to load EACH TIME then imput your next step ? Final Fantasy 6 also had a linear

“winning over games like Death Stranding and Resident Evil 2. It’s a surprise award that snuck ninja-like over the finish.”

I think the problem mainly concerns people who played the first version of the game. For those of us who played “For the Sequel”, the system was optimized so the whole thing took 1 hour max. You could skip all the dungeons by setting the encounter to zero, so it was very quick, but I think that system didn’t exist in