EA’s over here like:
EA’s over here like:
The odd thing is that your reply to “dsxghdfj” makes complete sense to me without further context. Maybe I’ve been on the internet too long.
Since I now look like a crazy person responding to the word “dsxghdfj” (thank you Kinja), I’ll note here that the original post was talking about how Destiny 2 is essentially an MMORPG and how it’s pretty standard for games like World of Warcraft to lock players out of content every time an expansion rolls around.
Remember, if you don’t fawn all over a title a particular reader really wants to be good, then you’re biased and incapable of impartial, rational assessment.
I’m with you on being baffled by this evident demand for uniformity across reviews and reviewers. While I definitely make use of Kotaku’s reviews in making…
I chose to review it because, as I said in the second paragraph, I was hoping that Takahashi and crew would make something I enjoyed more this time around.
The only people that loot boxes etc... ‘prey’ on are those who are incapable of delaying their own gratification.
“It’s not just a one time purchase. It never is.”
The game for people who like killing chains of tiny crabs for six hours to level up once.
Eh I don’t have an issue with anything you described. As you point out, waiting is the name of the game in any version of AC, and the games are designed specifically to be played in small chunks every day: talk to some animals, do a few chores, do a few bell-earning activities, and then do it all again tomorrow. That…
They’re listening to all the bad press convincing people not to buy their game, which affects their quarterly earnings and bottom line, but that’s all they’re listening to.
You have to screw up pretty bad to worry about fucking Star Wars underperforming.
Okay, some further editorial.
Loot crates have always been a moral issue that the industry (publishers, devs, journalists, influencers, and whoever else) has mostly ignore or dismissed and that’s incredibly screwed up. Even cosmetic focused crates, which don’t affect gameplay, use specific audio/visual cues and…
I sure hope it makes you wave your phone like a wand and yell dumb faux latin things.
I do love this anime. Finally an anime about MMO worlds that’s not about generic-boy-kun being BEST AT EVERYTHING and forming a harem.
october: i will make fun of this animal crossing phone game
Just the latest reminder that microtransactions aren’t separate from the game. They can be central to the game itself, in mechanics designed to trigger further purchases.
sounds a lot like they want to make it more like destiny and less like uncharted
They’re slot machines in everything but name, meticulously crafted to encourage player spending and keep them on the hook.
“We think of it as a similar principle to collectible card games: Sometimes you’ll open a pack and get a brand new holographic card you’ve had your eye on for a while. But other times you’ll end up with a pack of cards you already have.”