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    I get that, but an SDK is purely software. It seems clear to me that Microsoft could easily make that same SDK's libraries available for use by any mic, but is only tying it to Kinect in order to boost the need for that hardware, sort of like Apple only allows Siri on iPhone 4S even though it could run perfectly on

    But... those recognition libraries and APIs shouldn't be tied to the Kinect hardware. They're just software APIs if I understand correctly; many companies have software frameworks in place for this kind of thing.

    Thanks for that perspective. It's helpful to read a genuine account that details how these businesses are used in context.

    The killer app for your new, expensive dual-camera motion tracker is... wait for it... a microphone.

    And I'm still working with the wine,

    Yes, Hooters is not always about the women and the clothing. But it is a lot of the time. I've been there a handful of time with groups from work who insist on it, and what I've seen clearly is that the waitresses at Hooters make their money from smiling and laughing along with the idiotic flirtations of businessmen

    So... the execution leaves much to be desired, particularly regarding the working hours, alcohol consumption, etc. But that's sadly true with so many service-related jobs.

    I would be interested in hearing how and why the marketing of the game shifted. It might simply be a matter of the publisher cynically spotting an opening (no 3DS games specifically for girls!) and then suggesting they try to shoehorn this concurrent sparkly-pink project into that space for better returns.

    Ah, so they did retain the appearance of famous characters. I wonder why that's not more prominent in the marketing.

    I do sorely miss arcades.

    I would certainly like to see more research involved in game journalism, not just on the development process but also more detailed, knowledgeable awareness of context. Too often I see game writers take on a game or topic for which they simply haven't done the proper homework. Like just this week, in fact. When the

    True, I just said "a little" fanservice-y. But you're right, it's even less than I was remembering, outside perhaps of a mildly suggestive bathing scene or two. And some fan art that stuck in my memory alongside the game.

    Oh God, you're killing me.

    Much like their prior game Muramasa, I find the screenshots pretty, but that Flash-style motion grows stale for me rather quickly. I never did finish that game, nor even come close.

    I'm sorry? I'd prefer to believe my own expertise. I work in the industry of web development and open-source projects, and have been to quite a few conferences in my day. I can tell you without embellishment that Macs are a tremendously popular choice for those at the top of the field. At Google, by the way, it's

    Awesome, I think I may finally pick it up myself now, after thinking about it and having it on my to-buy list for far too long.

    RE: Flashback — If you don't turn off Java in your web browser, you're pretty much an idiot. Apple's problem here, if you ask me, was only not deprecating Java fast enough. They recognized that it's a slow, security hole-ridden architecture and just about tried to stop supporting it on their OS entirely, but were

    And why should it?

    My Chrome-tan cannot wait to try on these websites!

    Everything in MK looks like a 13-year old's vision of a fight. What I always found most ridiculous was the stiff-arm punching and absurd jump kick poses.