This IS the very definition of playing the game for fun.
This IS the very definition of playing the game for fun.
Funny, when I was younger, "casual" meant someone who doesn't game regularly, and "hardcore" is someone who games systematically.
There were also Cybermercs, which was pretty decent and most definitely unfantasylike, which is a neverending problem for roguelike games.
What part of Dark Forces was iffy? Humongiferous levels? Dynamic soundtrack? Significantly revolutionary engine tech improvements which wouldn't enter the mainstream until after people started copying them off Duke Nukem 3d and Terminator Future Shock, both of which came out two years later?
Fusion was pretty neat and it showed one way to make the games escape the cycle of "oh noes, Spess Pyrats steal Metroidz agayne" (wherein Super Metroid, story-wise, was Metroid with a bit more levels) and, you know, grow? What we got instead was a bajillion prequels as Nintendo tried to dance around the elephant in…
Congrats, children. You seem to have discovered the joys of InstaGib.
Wait, did Russia lift it's last-year-imposed <0 law update already?
They're too obsessed with making NEW installments in the series, but the DS ones were straight-up roguelike slashers, not that RPGey anymore.
Considering there's seven bazillion Seiken Densetsu games, I'm surprised they don't make a Theatrhythm for them separately. From the Gameboy one and all the way to the DS ones, not forgetting Secret of Evermore along the way of course.
I like how despite the fact that gifting CIS versions of games has been restricted on Steam FOR OVER A YEAR, alla y'all only noticed it once the Russian economy started coughing too loudly to ignore it.
Hey, not only is this the best Moon Theme arrangement I've ever heard (and there's tons of them out there for some reason - I really hate the original), it's also about the third one that made me momentarily forget how grating on the hearing I find the original. In general, I have more love for the Duck Tales 2…
Well, the 3D0 version's primary saving grace was, of course, the redbook sountrack, even though it covers about a third of the tracks the PC version had.
I am still bummed they never used the fact that if your Warden was a human mage, they were Hawke's cousin, in any of the games, since my "primary" Warden was exactly that, a human mage.
You can climb up hills and boulders, slide down dunes and rock-faces, and generally explore like you would in most other open-world games. The true test: You can do that one RPG thing where, by stubbornly jumping and mashing forward on your joystick, you get your character to climb a hillside that is technically too…
Didn't EVERYONE hate on this when it first came out? And now DAI is out and you're suddenly praising it? I smell suspicious tidings.
The thirteen-year-old voice let out a disappointed "Oh man! We were so close!" I didn't have my microphone connected – until then I rarely did – so I thanked him silently. As the round ended his final words were "Don't worry. We'll get 'em next time."
The bigger thing about TIE Fighter is that it showed you The Empire. Not the empire, not the cackling mad power-hungry evil dudes, but a bureaucracy in motion, that... does what it does because it has to keep the universe spinning.
You can play it with a keyboard alone if you want to -> back in 1995 I finished the game using only that.
One of the best game soundtracks on the PC in the nineties, if not ever.
Is it coming in English? They'd rather do this than release Valkyria Chronicles 3 in English? Oh well.