noct-rnl
Noct
noct-rnl

This isn’t a sleight on the hardware, because I think it’s fantastic and I have had nothing but a super-positive experience with it so far, but even as someone who loves VR and is crazy excited about this thing... I gotta say no.

For starters, it’s $500+ to actually get the full VR experience with it, before you even

My expectations were set pretty dang low after seeing that review, and I must say, the system has more than exceeded what I was hoping it was capable of. I’ve never used a Vive (which is where I suspect the negative comparison/reactions are actually coming from), but I’ve tried every other VR technology made in the

The VR functionality is exclusive to the console. The display in the headset can be hooked to anything, but you lose all tracking, configuration, etc...

You can display a HDMI signal on the screen, but that’s it. You can’t adjust the image, reset the view, or utilize any of the tracking or 360 viewing stuff...

At that point it’s just a simple HMD (albeit with a nice display), which have been on the market for decades...

It would require serious effort... It’s theoretically possible assuming the breakout box itself isn’t a major hurdle, but you’re talking software, firmware, and driver updates on several pieces of hardware, a physical adapter for the camera, some interpreter/application to convert all the tracking/motion to something

I haven’t tried laying down specifically, but I’m pretty sure you could do that with PsVR, so long as it was hooked to the Ps4 at the time. You’d just lie down, and then re-center the view.

And you don’t have to turn your head to see the edges of the screen, it “projects” the whole thing a good distance in front of

Hah, I really, sincerely doubt that. It’s theoretically possible, but a whole lot of worlds would have to come together for that to happen, and I just don’t see there being a major impetus for it...

You’d need a physical adapter and a firmware/driver update to get the Camera to work on PC... Or someone to write

The even stranger thing is, according to what I’ve heard from several other outlets, there have been improvements to most user’s impressions of the accuracy in the week since they posted this... Sony released some updated tips on how to best configure your room, lighting, distance, etc... since the review-builds went

You can’t use the head-tracking of the unit with Non-VR titles as a “second analog stick”, but you can use the headset as a display device regardless of the content... As in, any video content can be watched, and any game can be played wearing the headset, it just won’t utilize any of the tracking of the head (or

I know this comment is a week old, but I gotta ask.... What does the Pro have to do with it?

All the issues I’ve seen talked about were with the tracking... the limitations imposed on it by being strictly (light) camera-based, and the jittery nature of the results given the older tech of the Move and PSCamera...

The difference is that motion control was specifically centered around gaming, as where gaming is only one piece of VR... The other applications for this tech are super-interesting, especially once we’re a few iterations in, costs significantly decrease, and these things are just wirelessly streaming into a pair of

The hiccups have nothing to do with the power of the console, so, basically, no.

The problems are the tracking (and jitter) from using the camera and the move controllers, which are just not as precise to target as Vive/Oculus controllers are, and way more picky about the environment they are in, especially when it

Yeah, not sure I’d call it “bold” really... We all knew this was going to be incremental hardware, and we are still looking at the very first wave...

I’m sure people holding $200+ worth of Vive controllers looked at this and groaned, but some of them also probably went, “Eff Yeah! Gimmie that better version!” This is

There are wireless headsets now (GearVR and Cardboard both offer perfectly functional wireless VR experiences), and they’re already developing Fallout VR (Vive I believe), but it’s not what you think it is (it’s a much more slimmed-down experience), and to echo Ka Mai, you wouldn’t want that anyway...

That’s kind of a bummer... I like DQ, and the idea of a solid mission/quest structure in a Minecraft environment sounded really great to me, but pre-existing recipes that you don’t have to figure out, and an easily navigable world where you can’t get lost... kinda removes what I found compelling about MC in the first

Ok, my mistake... I see you’re not actually interested in conversation on this topic as much as you just want to say ignorant things to feel like you know better, despite some of us having decades of experience on the subject.

I get it. Flame on sir; enjoy yourself.

Perhaps you don’t realize quite how long VR has been around... HMDs have
“existed” for at least 50 years, and actual “VR” (as in head/hand tracking) exploded in the late 80 to early 90s.

Sometime around 1993 I first tried Virtuality and became totally obsessed with it. I got my first headset at home in I believe 1994

So much this. I’ve realized that I just don’t care anymore. It’s so infrequently that a game has a compelling narrative that if I can’t skip all text and cut-scenes, I just sit there cursing and wailing on the controller till they pass.

It’s one of the main reasons I’ve abandoned 90% of RPGs and just focus on Souls

Hah, ok, my mistake... I assume when I see someone on Kinja saying “alt-right” they mean religious fundamentalists, current Trump supporters, adamant pro-lifers, etc... If it really is just referring to the ultra-crazy, false-flag conspiracy nuts screaming about SJWs, that’s different then.

Yeah, for sure. I certainly know some guys that either don’t really care or just have a wildly different idea of what’s attractive than most of us do, but the vast majority seem to want the swimsuit model, regardless of their own level of attractiveness (not simply meaning looks) and are kinda pissed that they can’t