noct-rnl
Noct
noct-rnl

I fell off Bloodborne about (I believe) 70% of the way through, but I’ll go back to it at some point... It’s solid, but it just seems much less like, epic to me, and I’m kinda bored by how much slimmer the weapon and armor options feel.. I’ve been using the same weapon for like half the damn game.

I’ve played through

I suffer from the same exact ailment. Put 120 hours into DS2 (single player mind you), currently at around 80 or so in DS3.

Solidarity my friend. We’re all in this together.

Solid month all around really. I unfortunately have every one of these games already, but that is an excellent Ps4 offering.

One of the best games of the generation, a super-solid Dark Souls clone and an interesting indie game I enjoyed for a bit too.

This is what I want from Ps+ games dagnabbit.

Could not agree more. Tied with The Last of Us for game of that (console) generation imho.

It’s not as good as a proper DS game, but it’s a solid alternative. I really enjoyed it and am super looking forward to their follow-up game.

Hey, you be you, cool that you didn’t like it, but it’s hardly “awful.” It got solid enough reviews, and a lot of people really enjoyed it. I loved it personally, played through it multiple times.

I mean, it’s an unapologetic (slightly-easier) Dark Souls ripoff/homage... If you like that kinda thing (and I do), it was

The model’s name is Shelby Welinder. It might be arguable that they altered it to look more like Upton though. Kinda hard not to see the resemblance...

Haha, of for sure; especially that bit where they merge into some demon-dragonfly-thing. That’s some top-shelf erotic action right there. :P

Well, fair enough on the 3D comparison (and actually, most TVs on the market do still support it, they just don’t yell about it anymore), but regardless, that’s a little different in that people thought they knew what it was or that they’d experienced it because they saw some post-converted flick on passive 3D

Oh, I get it. She’s in the room... This is where you pretend you don’t understand the appeal of porn. I gotcha; I was married for many years.

Oh, I get it. She’s in the room... This is where you pretend you don’t understand the appeal of porn. I gotcha; I

Might be a lil premature there chief... PSVR comes in 6 weeks, has sold out multiple pre-order cycles, has a massive hardware install base to build off, lower cost-of-entry, and MUCH higher profile software to get people interested.

I’m not saying it’s impossible it “fails”, in the sense that it doesn’t end up in every

A “gimmick like the Wii”?... You mean one of the most successful, ground-breaking, ubiquitous consoles in the history of gaming? Heh, just saying... people really need to stop citing the Wii/ motion controls as some gimmick to compare to VR; that shit was insanely huge and revolutionized the industry.

Regardless

It surely is, but I’ve played a solid amount of just free-moving FPS type experiences in Gear/Cardboard that were perfectly fine, not disorienting, and did not make me remotely nauseous.

Bad frame rate can make me sick in seconds in VR, but just FPS style movement, has been totally fine for me when implemented well. I

I see this comparison made every so often, and I just don’t see it... Motion control was not a flash in the pan or a “failed gimmick”. That shit revolutionized the industry and brought millions of people into gaming that weren’t previously interested. Granted, it fizzled out at the end due to over-saturation and being

Heh, that movie changed me for life... I spent years building homebrew VR trying to get that experience... Literally started with a Snes, a copy of the Lawnmower Man game, which had sections “in vr” (really just an on-rails flying FPS), and a Stuntmaster headset. Then I played Virtuality a few years later and realized

There’s a couple of PSVR games exploring scale, and they definitely look super-compelling. Golem especially looks really cool in that way. You start out the size of a bug, crawling through cracks in the floor and what-not, and eventually move up to like giant-sized, I believe.

Really looking forward to that game, looks

Agreed. Maybe I’m a bit of a VR apologist, or skewed in that I was first wowed by it in Virtuality (FAR lower specs), but I do not find graphical fidelity to in any way hamper the immersion/experience, at all.

I haven’t tried Oculus or Vive, but Gear and Cardboard are both able to provide exceptionally immersive,

Yeah, like Tyler said, huge difference in quality in both the hardware and the software. It’s not even comparable.

98.5% of the cardboard stuff is quick demos or unfinished betas of the same 4 types of game.

I love my cardboard, and I game on it all the time. (Quake VR is awesome!), but I tried GVR recently, and it

Yeah, like Tyler said, huge difference in quality in both the hardware and the software. It’s not even comparable.

98

What he said.

Also, there’s some really cool games. (Quake VR is slick as hell!)

A lot of people also use them to simulate movie theater experiences, especially since you can watch things in 3D. I personally don’t find the experience to beat my 3D projector, but if I didn’t have that I’d probably use it for that,

What he said.

Also, there’s some really cool games. (Quake VR is slick as hell!)

A lot of people also use them to

For the same reasons you own a TV and don’t just go to the movies every night...

It’s much cheaper per use, does not require interacting with other humans or driving anywhere, doesn’t make any judgement about what you’re looking at, and is likely to have better visual quality.

For the same reasons you own a TV and don’t just go to the movies every night...

It’s much cheaper per use, does not