noct-rnl
Noct
noct-rnl

Well, I suppose that’s contingent on what you consider “enough to matter”, but based on the showing at E3, it certainly seems like they are fully committing to it.

To be fair to Sony too, they have a pretty decent record for this stuff... While people talk a lot of crap about PsMove and 3D gaming, there are pretty

There are costs specific to digital as well though... There is still employee overhead to getting titles put on the service and listed, there are server costs to consider when you’re moving massive amounts of data around to everyone that buys it, hardware costs to store the files, etc...

The larger point too though is

There are costs specific to digital as well though... There is still employee overhead to getting titles put on the

Could not agree more. I have the same exact feelings about 3D gaming. Everyone that screams about what a “failed gimmick” it was, have likely never even tried it. Once you see something like the Trine series in gorgeous, immersive, eye-popping 3D, you wont want to play games any other way.

Apart from a home-brew VR

Bahahah, wait... So, you think that somehow makes your vitriol less self-centered and bat-shit insane?

I’m colorblind myself, so naturally I wish Bust a Move had never happened... To hell with the millions of people who love that series, its very existence is an affront to my vision problems! Why can’t it just go away

Super excited about what they’ve showed so far for PSVR, but has anyone made any hints at what these games are going to cost or what the marketplace will be like? I’ve seen a few stories now talking about these little bite-sized experiences, which is fine, but I cannot imagine they will be full-on retail titles I can

Such a valid viewpoint... Here’s this thing you’ve never tried, that lots of people who have claim is excellent, and a bunch of us are super-excited about and already committed to decent amounts of money pre-ordering, but you’d rather it dies rapidly, so that.. what? A bunch of consumers drop hundreds of dollars on

Sure, it’s definitely childhood nostalgia clouding most of the people’s memory who are pining for this, (but Supe64 is objectively terrible, so that’s not really an apt comparison.)

Nowadays Crash bores me to tears, but it plays well enough, and I can see why at the time I would have found it exciting and innovative.

I’m not sure I’d call then “garbage”... Considering the era they were released in, they were solid enough. That said, I can’t say as I understand why people want to go back to it.

Visual improvements won’t do anything to fix the fact that game scope in general has evolved so far beyond what a 3D runner/platformer has

Yeah... except for Ultimate Spider-man, Web of Shadows, and Shattered Dimensions, all of which were all equally as good as SM2. Not to mention that Amazing Spider-man (1), while a bit repetitive, was a lot of fun, and the free-roam/movement was excellent.

Ok, so... you’re suggesting that journalists should not be able to have a critical opinion of a title, just in case there is a niche group of people who felt differently about it and it may affect their chances of getting a sequel? I mean, you must immediately see how crazy a notion that is, yeah?..

That said, nobody

Perhaps you have terrible taste in game journalists, or are at best inconsistent in who you choose to read...

In all seriousness though, if you haven’t realized yet that all game reviews are inherently subjective and you shouldn’t put any stock/concern in the opinion of a person who you regularly disagree with, you’re

Yeah, that was a bummer. I’ve had three different OBD scanners in my Amazon saved cart for ages now trying to decide on one, and this one looked great...

Yeah, that was a bummer. I’ve had three different OBD scanners in my Amazon saved cart for ages now trying to decide

Great article, cannot even express how jazzed I was to see this today, and it’s awesome knowing this stuff still exists at all. The machines were so big, so expensive, and (I’m told) such a pain to maintain, that I assumed they were pretty much lost forever at this point.

Virtuality/Dactyl was my first VR experience

Well, we can agree to disagree I guess, as I don’t personally believe anything can bring down the industry at this point, and (completely voluntary) iterative console hardware, or add-on peripherals are certainly not going to be the thing to do it...

Back on VR though, my entire point on how absurd this notion is that

Oh come on, that is apples and oranges... VirtualBoy was a train-wreck in every way imaginable from design, right down to usability... This hardware actually works and has software support.

Besides that, the numbers you’re talking about are end-game, not early-adopter launch stuff. What were the initial iPhone sales

The Ps4 camera seems to work pretty well for me... Granted, I haven’t done much with it, but I had no trouble with it when I did. Beyond that, the people who’s opinions I trust (GiantBomb for instance) who have actually used it, say it works flawlessly and was a perfectly viable VR solution...

The only negatives I’ve

Without even getting into the inanity of why you would want that or think it’s beneficial... How does this in any way “kill” PSVR?

Unless they’re going to make a separate, cheaper Oculus to bundle with it (not likely), this will still be a more expensive solution to buy into, even without the touch controllers, which

Which would be exactly why neither them or Sony will officially confirm it as a thing right now...

Beyond that, they will likely do a significant price drop on the older models after the hardware releases. Seeing as how there will be no games released that actually require the new hardware (at least, so far as we

I know it’s existed in home-brew circles for a long time (I’ve been building my own rigs for decades), but when exactly did VR “fail”?
An affordable, commercially available solution with actual consumer software support has never released to the public before...

If the fact that Oculus, Vive, and PSVR are all either

Yeah, I think Patrick’s being a little premature here. I haven’t seen them even officially announce a solid release date for it on Vita yet...

It’s an excellent game regardless though. I definitely plan to play through it again once it hits the V.