Whoa whoa whoa, totally unfair to call Kris Dunn and Buddy Hield “young.”
Whoa whoa whoa, totally unfair to call Kris Dunn and Buddy Hield “young.”
“And frankly, sports fans, he used a word that’s a no-no with umpires.”
Honestly, we could balance the budget if we just implemented a progressive tax on bars and stadiums playing songs on this list.
I don’t think it would be a bad thing! I think it should be a toggle! I’d just like both the on and off option to be reasonably usable, rather than game design relying heavily on the mini-map or HUD as your only reliable source of info.
Oh, it’s definitely easier — it’s always easier to just give you the information rather than incorporate it organically into the gameplay. And I don’t think it’s game-breaking by any means. But the next step for a lot of games is to find ways to do it better — environmental clues, audio and visual cues, more subtle or…
I like user choice, and I have no dog in the fight of whether people prefer maps or no maps, but I do want games to be designed in a way that you get the information you need to play either way. In many games, turning off the minimap or other overlays can hurt the experience because the game isn’t designed to give you…
And the funny thing about that is, if LeBron, Steph and Westbrook had said “fuck you, we’re sitting,” Silver would have mumbled “OK” and moved along.
If you read this all in the Bane voice, it actually works pretty well.
This is generally not how assaulting your co-worker to the point where he can no longer do his job works.
They don’t strictly want to grind rolls but they desperately need some possibility of something fresh. Right now, the endgame is the same 4 activities — publics, Crucible, Nightfall, raid — in a loop with very little variety. That’s not enough, especially since this game is plenty big to support more.
They didn’t release four expansions yet is what they did. You’re two months into Year 1. Try to remember what D1 felt like at that point.
This is a good take — in terms of gameplay and entertaining hours per dollar, D2 is a good investment. I think the issue that has plagued it since D1 is that it’s *incredibly* engaging right up until the moment it isn’t. You get hooked on new guns, new levels, new bosses, new powers, and it’s awesome, and then you run…
The perk rolls have turned out to be a case of “be careful what you wish for,” because it turns out the alternative is to make gun drops mind-numbingly boring after a certain point.
Yeah, well I got a decent parking spot today, so...<breaks down sobbing>.
RE: Vader vs. Godzilla, we have some rough comps here. In Return of the Jedi, Luke — at that point, Vader’s equal or better — had plenty of trouble taking on the rancor in Jabba’s palace. He had to resort to using a goddamn rock. Now, he was unarmed, but still: He couldn’t just use the force to throw it around or…
Sure, but that’s assuming Maddon has no influence on what the players do. I can’t prove the players are good or resilient or develop well because of him, but they’ve been good and resilient and have developed well under his management, and that counts for something too.
To be clear, Maddon makes some wonky tactical decisions sometimes. His management of the bullpen in Game 7 last year was not good! But there’s more to managing than substitutions. We focus on them because we can see them happening and see the outcomes. I’m willing to live with what he does there, on the belief that he…
That’s the line I see a lot. Here’s the thing: How do you know? How do you know what his style of management does for the players and their mindset? How do you know he doesn’t make them comfortable in high-pressure situations (like, say, a winner-take-all Wild Card game, or Game 5 of the NLDS or Game 7 of the World…
The New Order is exactly what you’d expect from a game where you gleefully dismember a Nazi with a chainsaw and fight a mecha-Nazi mastermind and also are moved to tears.
The announcing crew seemed to think he was engaging in some sort of gamesmanship, as opposed to being terrible, ornery and completely overmatched.