Will we ever get to see this on Steam, GOG, or Humble?
Will we ever get to see this on Steam, GOG, or Humble?
Honestly would’ve been nice if there was a write-up so people wouldn’t have to watch.
So, what, exactly, is the importance of the Ouya in relation to these guys or what they’ve done? I didn’t see anything in the article detailing why it matters that one of these guys covered games that were coming to that platform or that they were fans of it.
While I do agree the Ouya controller is subpar, it works out-of-the-box with DualShock 3s and Xbox 360 controllers, wirelessly.
I also got Broken Age, which was a pleasant surprise. In some respects, it was nice how open the platform was to developers.
Do you mean performance-wise? Because, unless you’re buying a prefab RasPi box, an Ouya is always going to be easier to set up, just like the NES and SNES Classics, because you don’t have to buy parts from half a dozen different vendors, you don’t have to assemble it yourself, and you don’t need to understand Linux.
As mentioned by a few commenters, these lists as they currently exist seem to cater to a very specific audience: those who only have one console.
As mentioned by a few commenters, these lists as they currently exist seem to cater to a very specific audience: those who only have one console.
I think these lists do have a purpose, but only to a specific audience, which is not you. This kind of list, as you said, is for someone who has an Xbox One and is looking for game recommendations specifically for that console.
What you really need to watch out for are the clowns.
They still didn’t cast Danny DeVito as Detective Pikachu. Would be nice if the home release had a dub with him instead of Reynolds.
I thought the minimum age was closer to 7. Has the age recommendation been updated in the past few years?
Nintendo better not be one of those companies that uses a half-assed effort as an excuse to not develop something people want.
That’s ignoring that the PS5 compared to a PC running an nVidia GPU are entirely different pieces of hardware in entirely different ecosystems. I’m sure other hardware at the time was physically capable of Blast Processing, or something to that effect, but it clearly wasn’t practical for use on the Genesis.
The DualShock 3/4 incompatibility certainly is an issue, but that incompatibility doesn’t include USB peripherals nor, I think, wireless headsets. (And the DS4 can be used on the PS3, both wired and wireless, albeit without PS button support for some reason.)
Cool, but what does that have to do with the PS5, which uses an AMD APU?
Are peripherals going to be cross-compatible between the PS4 and PS5? Or is Sony going to pull the same crap Microsoft did with the Xbox 360 and Xbox One and make peripherals arbitrarily incompatible?
Is the Ray tracing going to be a practical feature, or is it going to be the PS5's version of Blast Processing, where the hardware is capable, but literally no released game uses it?
Neat, though this doesn’t hold a candle to what Aston Martin’s builders would write on their cars’ frames.
These drives are typically recommended because they’re cheap, and they’re larger than the drives that come with the consoles. Unfortunately, according to Digital Foundry, the 8GB of flash cache simply isn’t enough to provide much of a benefit.
These drives are typically recommended because they’re cheap, and they’re larger than the drives that come with the…