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Didn’t Abrams say that the first Order is basically “What if all the surviving nazis went to Argentina and resurrected their regime there”

The irony is that once you get access to level 30 skells, leveling up becomes a breeze: find tiny critters level 45, roast them with a giant flamethrower, bring your team up to speed in mere minutes.

And if you’re a completionist, the Skells come after 60 hours...

I’ve only played a few hours of the latest Xenoblade and while it’s certainly more interesting than the first one, the MMO-style world and combat just don’t do it for me.

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Xenogears is one of the two games I bought after listening to one song from the OST.

There’s not much point in emulating the snes Rom once you have a copy from the Virtual Console.

I know: the Mage build in Origins makes it sooo easy to make the protagonist a medieval Palpatine

On the other hand, the food, scenery, gun and mech porns remain completely unmolested in Xenoblade the second’s western version. You’d think that the American audience would appreciate it, especially the gun part.

Generally, this kind of thing happens when there’s a lack of leadership. I think, perhaps, there isn’t someone in charge who is paying attention and laying out all the little details for whole enterprise.

So...

And... What about the third chapter? And Trails in Crossbell?

This kinda reminds me of the Fatàl: an Hungarian restaurant also known for its over the top portions.

Didn’t Nintendo announce that WiiUs actually can handle two gamepads when they revealed the console?

It’s extremely fun if you’re familiar with the field, just like being knowledgeable, even if just a little, about jungian psychology makes Xenogears more fun.

Xenoblade’s quests are actually very similar to Trails in the Sky: they are used to give the player the opportunity to learn more about the numerous named NPCs and their complex interactions with one another.

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I prefer the Hollow Light of the Sealed Land, myself

The game is deliberately crafted like a single player MMO: Tetsuya Takahashi said in past interviews that while he loved many aspects of the MMO genre, he was turned-off by the risk of crossing paths with dicks and therefore wanted to create games that kept the overall structure without the social stress.

You failed to mention Xenoblade, therefore your argument is invalid...

Accidental brilliance: now the US being a one-note villain makes perfect sense