Seriously? They fell to Orwelian-bullshit level?
Seriously? They fell to Orwelian-bullshit level?
Given the strong “We wanted to make a HD handheld you can hook up to a flat-screen TV but miniaturizing the components is still too expansive for a $300 console” vibe I got when the WiiU was announced, this doesn’t surprises me in the least
Les deux mon général
Ironically, the very same swiss guards accidentally kicked off the french revolution to begin with: Swiss mercenaries had been called to repress riots during the evening of the 12th of July 1789 in Paris. Added to that the rumor that Swiss mercenaries stationed outside Paris were being moved in the capital to…
I suspect that’s pretty much his role, the thing is, if you look at their kickstarter page, they present their project as “envisioned” by Yasumi Matsuno (funny how one can play with words) and the early updates mention him abundantly (the later ones... not so much): it’s clear that Playdek wanted to make this game…
An incredible game developed by a company with a decade worth of experience in crafting old school RPGs.
Really, I should’ve seen this coming; there’s been an aura of sketchiness surrounding this project from the beginning. In February of 2014, as the Unsung Story Kickstarter was winding down, Playdek offered me an interview with Matsuno, but they added a caveat: I’d have to publish it in Q&A format
Urk: it’s F-Zero X all over again “Why didn’t they put more polygons? this game suuuuucks”
Want to play gimmick levels, auto run levels, slight variations on 1-1, and hilariously difficult levels with poor game design? You can find those anywhere in the brand-new Wii U game. It’s flooded with them.
And yet, the one remake they should do: a Secret of Mana where all the content cut because the cartridge lacked memory is brought back is still nowhere to be seen.
would it make you like him even more if you learned he loves dogs?
Send me your level ids and I’ll check them out and let you know what it’s good and where you can improve. I think we fellow Mario Makers should build a small community to support each other, seeing as how the course world is full of trolly levels and whatnot.
email? Why not just use the comment section?
You just now that Nintendo’s next year’s financial result will have a rather large chapter named “Profits from Mario Maker’s DLCs”
Or perhaps we old Mario players have developed a skewed perception of what is difficult in a plateformer
Mine got a few people who played them: the disheartening thing is not the lack of stars: it’s that virtually no one manage to finish them: I thought I had made straightforward, only moderately challenging levels, but the 4% clear rate says otherwise
Mario World & Mario Sunshine were vacations gone wrong and yoshi’s Island was a flashback toward a traumatic infancy
After hearing the comparison, I have to ask...