nivenus
Nivenus
nivenus

I actually do have some sympathy for Theon Greyjoy and I understand the difficult situation he's been placed in. All the same, most of his choices have been poor ones and often pretty dickish at that.

Someone with any kind of non-organic body part is a cyborg. Arguably (as many, many people have pointed out before) someone with glasses is a very primitive cyborg.

Someone having a prosthetic hand is a cyborg. Luke Skywalker is a cyborg.

"This is just one more thing The Walking Dead game did right. Characters of several races/ethnic backgrounds with an absolute minimum of stereotyping."

I don't think I remember San (from Princess Mononoke) being quite so... busty. Still, the art is pretty good in most respects.

I don't necessarily disagree with you, but the 90s and 00s Atari is actually a different company from Mr. Bushnell's.

An important note that many commenters seem to be missing: The company that's called Atari today? Not even remotely the same company as the Atari from the 1980s.

"I think the problem is precisely that they're all New Yorkers. To me japanese people are easier to recognize. Chinese look different somehow. And they're incredibly easy to tell apart if they're natives. I mean, if you're looking at pictures of people who have never left their homeland."

I'm not comparing it to America. I'm comparing it to the West. In other words: Europe, Australia, New Zealand, the United States, and Canada. I never even said America once in my entire first post.

I have to agree.

I think that's actually a part of it. He also wrote that he ended Scott Pilgrim specifically because he was worried he would grow tired of it or even begin to resent it and that its quality would slip as a result. So he essentially quite while he was ahead, so to speak.

This doesn't surprise me very much. Japan, China, and Korea are unfortunately still burdened with the idea of "race" as a scientific concept, as the West was until about the 1970s to 1980s. If you go back further - say about 100 years - you'd see similar opinions in the West, with books containing diagrams sorting

I agree. Why hasn't anybody tried this yet? Alien is the definitive space horror film but for some reason no one's tried (recently) to make a survival horror Alien game.

With the exception of Carlie/Doug I can't actually think of a case where a character died significantly later in the storyline based on your choices. And even so, Carlie and Doug have the same fate as one another (eaten by walkers or shot by Lily) and contribute essentially the same storyline (aside from Carlie's

Again, not disputing any of that. And the game's great for all the reasons you list.

"probably cheaper not to though"

I never said the choices don't matter at all. They certainly feel important and one can make the argument that the emotions they invoke are all that count. But at the same they're not branching or consequential - they don't substantially change the direction of the narrative and they scarcely carry over from one

These are great and I love the game and all (seriously, one of my favorite games from last year), but I do find it amusing that the faux back cover puts such a huge emphasis on your choices and their "lasting consequences," since in fact the game's narrative is pretty damn linear in nature.

I don't disagree but I think she should focus on the other parts of her review, which are less easily dismissed. The fact that she resurrected the point in the second article after people trashed it in the first strikes me as unnecessarily confrontational.

I think you're getting an unfair amount of crap in regards to your review, but you should probably drop the sound effects point; it's a lot less substantial than the rest of your review and has become a linchpin for people to dismiss your perspective entirely as if you are just opposed to the franchise on principle.