I would say that if the conversation in a game is as poorly executed as in the example, then they need to find a better way to convey the same information without the bad conversation.
I would say that if the conversation in a game is as poorly executed as in the example, then they need to find a better way to convey the same information without the bad conversation.
Like the idea behind this. Seems a lot more work than normal, but hope game devs will use this.