nimlot26
Georgian Avasilcutei
nimlot26

Actually I never bragged about the polycount. I used so many polys because I wanted to be able to shot closeups without having roundness problems. And you can’t compare a character you see in 3rd person with a cinematic character. Also I can give you an example...on one of the games I work right now (sequel for a well

thanks

me neither :))

actually a lot of games have 100k in game characters tho the textures tend not to go over 4k

i agree :)

thank you

thanks

you should blame the guys from weta for the design :))