Exactly. The best version of BotW graphics was on PC.
Exactly. The best version of BotW graphics was on PC.
Though it may just be lip service, we should at least thank them for their cervix.
If you want a company known for ethically embracing the modding community, there’s always Vulve... er, Valve.
Someone should write an experimental theater piece about this: The Vagina Modologues.
I just started playing the emulated version this week. Playing it at 4k, 60hz is amazing! At 1440 I can get around 90fps stable. I don’t think I could go back to playing on the Switch.
‘Muff’led!? Oh no you di-ent. lol
I saw it. I laughed. Kudos from me at least <:)
(I was trying to find an excuse to make vagina jokes but sure, be a buzzkill)
whoa. I’d like to do that, and I even own a copy of BotW on cart! not that that’ll help here
The modder should be happy that CDPR spread their work throughout the community and didn’t let it get muffled. Treat it like a badge of honor and not an axe wound.
Yes. It’s something tangible to prove that you worked on a title and in what role. Cuts down on resume inflation.
Yes. I have been in game dev for 17+ years and some studios have absolutely rejected people based on their credits or lack thereof as “proof” of their work history, regardless of their resume and references. There are also spiteful, unprofessional people who work in game dev who more often than not, try to prevent…
“chemically enhanced”
Depends on your job, but it’s a nice rub that you can put on your resume as proof of your experience.
considering that Tommy Tallarico once said that he practically designed Metroid Prime through sound engineering and nobody questioned that for 20 years, I must answer: maybe???
Obviously, a credit can lend legitimacy to such claims. On the other hand, I assume most artists and designers keep a portfolio of their work to show potential employers.
Some hiring managers will do stuff like look you up on Mobygames.com
Found an article on it: They own Bug for comics, but Hasbro owns his screen rights.
This is a hindsight thing, in total fairness; remember that the dominant cultural impression of Batman at the time was basically this:
Eh, progression. That was basically the closest we were going to get to a “dark knight” style Batman at that time.